Puget Systems is adding Unreal Engine to its Puget Bench for Creators platform, with a public beta due late Q3 or early Q4 2026.
Ahead of Unreal Fest 2026 in Chicago next week, Puget Systems has added Unreal Engine to its Puget Bench for Creators benchmarking platform. This is a useful addition that is going to give real-time 3D artists, technical directors, visualization professionals, and hardware reviewers a way to test workstation performance against production-representative workflows rather than synthetic metrics.
Puget Bench for Unreal Engine runs directly inside a user's installed UE environment, executing tests that reflect common production tasks. This includes loading complex projects, evaluating viewport performance, processing real-time rendering workloads, and measuring content creation tasks used in professional pipelines. Because tests run inside the application itself, results reflect how CPU, GPU, memory, and storage interact under realistic conditions rather than in isolation.
Real world testing
The benchmark is designed to answer questions users actually face in the real world. Will new hardware improve a given workflow? Which components are limiting performance? Is a system is behaving as expected under production-like loads?
Puget Bench for Creators currently covers Adobe After Effects, Lightroom Classic, Photoshop, Premiere Pro, and DaVinci Resolve. Unreal Engine is the next addition. The platform runs on Windows and macOS and is free for personal use; commercial licensing adds local logging, automation, and CLI integration.
A public beta is expected in late Q3 or early Q4 2026. Sign up for the waitlist at pugetsystems.com/landing/puget-bench-for-unreal-engine.
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