Star Wars: Battlefront mod leads to some extremely realistic realtime graphics.

Written by Simon Wyndham

Disney / Redshark NewsStar Wars: Battlefront

Videogames may light the way to realistic real-time imagery, as evidenced by a recent mod for Star Wars: Battlefront.

While feature films may impress (or bore depending on your viewpoint!) with their impressive pre-rendered CGI effects, the race is still on to create the most realistic real-time graphics in computer games.

It is incredible how far we have come since the likes of seminal classics such as Wolfenstein and Doom. I remember first loading up the latter when it was first released and being blown away at how, urm, realistic it looked, along with the incredible power of the Voodoo1 graphics card!

At one point in time, there was a never ending race to see how many polygons a graphics card could push. Now, there is much more focus on the things that really complete the idea of realness, from specular highlights, shadows, lens flare, through to the amount of thought that goes into lighting in general, as well as higher and higher resolution textures.

Graphical grunt will take another leap this year with the release of new 16nm process graphics cards, a leap from the previous generational 28nm. But if pure grunt allows ever more complex graphics to be computed, what can be done with the current generation of cards when more thought is given to existing games?

Mighty Mod

The mod scene for PC games is pretty big and has been for some time. One game that already has some incredible real-time graphics is Star Wars: Battlefront. But that, too, has had a makeover in the guise of the 'Toddyhancer'.

Be prepared for your jaw to drop. The man behind the mod, Martin Bergman, has gone all out to not only bring the PC version of the game into the 4K realm, but he has given many of the other graphical aspects of the game a serious makeover, too.

The textures have been revamped to take advantage of the extra resolution and they have been made much more realistic in the process. Lens effects have also been added, including realistic bloom and chromatic aberration effects. The results are quite incredible, as you can see from the video below.

If anything, this shows that quite apart from live action VR, the future is certainly strong for VR in a gaming and world immersion-sense, if we see even more realism than this.

Tags: Post & VFX

Comments

Related Articles

27 July, 2020

LaCie 1big Dock SSD Pro and 1big Dock: Your storage media is now an important connectivity hub [Sponsored]

When is storage not simply storage? Today’s storage is now becoming a highly important connectivity hub to help speed up your workflows.

The LaCie...

Read Story

18 July, 2020

The Quantel name is legendary. This is its story, and ultimately what happened to it

The story of Quantel is a classic story of the rise and fall of a high-end manufacturer with a groundbreaking product based on very expensive,...

Read Story

16 July, 2020

Is colour grading essential? Perhaps we are too obsessed with it

The current consensus is that the best practice for shooting is to aim for the maximum options in post. So we shoot in log, or maybe RAW, to give us...

Read Story