Zero Density introduced Unreal Engine to broadcasters for virtual studio production a decade ago and is now putting power of the games engine into the hands of broadcaster for use in on-air graphics production.
The big news from IBC from Zero Density is the latest and more powerful version of its render hardware needed to run its applications. The EVO Pro III is being shown in prototype
CTO, Savas Murat Alkim, explained to RSN, “High-end servers lack the specialised specifications of gaming hardware and gaming systems don’t come equipped with essential professional operational features such as redundant power supplies or rackmount. Our original EVO Pro engine was the only one on the market capable of delivering everything in one package – and now we’ve gone a step further with more firepower.”
This new generation has Nvidia’s latest RTX 6000 GPUs. All Zero Density applications have a control layer for managing the render engines and this includes new AI tools for its template-based graphics workflow, Lino.

“We are showing speech to text, but not just that since the speech to text will then automatically generate the headlines and summaries and drives the CG itself. It all works because of the power in the EVO Pro III."
Lino doesn’t require any prior knowledge of visual scripting and no need to connect up multiple platforms either. Lino itself is a feature of Reality 5.6, the latest update to Zero Density’s platform for virtual studio production and on-air graphics.
Alkim added: “With Reality 5.6 we are enabling broadcasters to focus on storytelling while ensuring brand consistency. This is the first platform that enables users to work with on-air graphics and AR, video walls, and any other type of visual content whether that’s 2D/3D or virtual without having to switch between separate platforms.”
Zero Density also distributes a package of example projects that includes virtual set and on-air graphics assets for the Reality users, including the Open Studio License Program community. These assets make it easier to onboard, design and utilize broadcast graphics immediately.
Comments