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SIGGRAPH 2025: Puget Systems Helps you Rage Against the Machine

You have 15 seconds to work off some steam. Go...
1 minute read
You have 15 seconds to work off some steam. Go...
SIGGRAPH 2025: Puget Systems Helps you Rage Against the Machine
2:17

Puget Systems' immersive Virtual Rage Room at SIGGRAPH 2025 a) looks a blast and b) effectively showcases cutting-edge markerless MoCap, real-time rendering, and high-performance workstations.

We so want to see this at IBC.  Puget Systems has teamed up with Form Volumes to demonstrate an immersive, interactive experience that uses markerless MoCap technology and a 10-foot LED volume on its booth to create a Virtual Rage Room for attendees. Participants have 15 seconds to swing away at digital objects in the activation, as you can see in the video below.



Looks fun, but it’s not simple. A lot of tech has to come together for this including: markerless motion capture by Captury—no reflective suits or dots required; full-body tracking via a truss-mounted OptiTrack camera array using Motive software; real-time facial tracking;  LED visualization through Unilumin’s all-in-one wall systems, supplied by Form Volumes; real-time rendering in Unreal Engine; cloud integration to deliver instant shareable content; and, of course, high-performance workstations from Puget to handle all of the real-time rendering and the high speed media management for the demo.

The company is also showing, and crucially taking orders for, the RTX Pro 6000 Blackwell Max-Q Workstation. Its in-house some testing and found that NVIDIA’s approach of using only half the power of the standard RTX PRO 6000 Workstation Edition is highly effective at allowing for multiple GPUs without sacrificing performance to any substantive degree (somewhere around 5-14% according to its own detailed analysis). Given the cards cost $8500 each, though, this is very much a high-end, high-performance discussion.

And it's launching the Puget Bench Development Program, an extension and expansion of its PugetBench for Creators application, to allow companies in the hardware, software, and workflow spaces to collaborate with it. This should help ensure that benchmark testing of participants’ systems, hardware components and software workflows are relevant to the work end users are doing every day, while accurately reflecting the latest advances in technology.

Tags: Post & VFX

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