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New features debuting in Blender 4.1

Blender 4.1 Splash by Lynxsdesign
1 minute read
Blender 4.1 Splash by Lynxsdesign

The Blender Foundation has released Blender 4.1, the latest version of the open-source 3D software for artists working in VFX, animation, game development and visualization.

First off, it’s worth pointing out that Blender 4.1 is a smaller update than originally expected. Eevee Next, the upcoming overhaul of Blender’s real-time render engine, has been pushed back to Blender 4.2.

However, even a smaller Blender update means plenty for users to get their head around. 

There's a new features overview at the video at the bottom put together by Jonathan Lampel from CGCookie, and you can have a read of the full release notes here. If you're just after a quick highlights though before you download though...

  • OpenImageDenoise now runs on GPU on supported hardware
  • Cycles rendering on Linux is 5% faster
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes
  • Bone Collections are now hierarchical
  • New animation keying workflow
  • Several improvements to Graph Editor and NLA including baking channels
  • Video Sequencer drawing, rendering, effects, and scopes are much faster
  • USD export of armatures and shape keys as USD skeletons and blend shapes
  • Several user interface improvements
  • Python upgraded to version 3.1
  • Blender 4.1 is aligned with the VFX Reference Platform 2024
  • A new Bake node in Geometry Nodes

 

Tags: Post & VFX Blender

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