This is a fascinating tour of the Space Shuttle in 8K VR

Written by Andy Stout

Google Arts & Culture / Smithsonian

VR really comes into its own when it’s used to preserve moments in time in stunning, immersive detail.

Just over 34 years ago, on 30 August 1984, the Space Shuttle Discovery lifted off for the first time on mission STS-41-D. 365 days in space later, it flew its last mission out of 39 in 2011 and now lives in the Smithsonian National Air and Space Museum. But if you can’t make it to Washington to see this spectacular piece of space history, Google Arts & Culture has the next best thing: an 8K VR tour.

8K VR is something that you’re going to see an increasing amount of, with several announcements about tech demos of it peppering the run up to IBC. 4K has long been held by many proponents to be the level at which VR becomes properly immersive, so ramping up the detail makes perfect sense. Certainly it’s going to be a good work out for the encoders and decoders involved in providing the signal, though quite what you watch it on to take advantage of all that resolution is a bit more difficult to answer: Pimax’s 8K headset is delayed and while others are rumoured, none are yet to surface.

But don’t let that spoil the experience though, it’s good even in 2D at HD. Captured using Google’s Halo camera, which lashes together 17 Yi 4K action cams into a single unit, it features astronauts Charlie Bolden and Kathy Sullivan talking about their experience on Discovery helping to deploy the Hubble Space Telescope.

It both captures a moment in time that will one day be lost forever and provides a compelling use case for VR. Worth a watch.

Tags: VR & AR

Comments

Related Articles

6 May, 2020

So you can’t go to the cinema, is VR a viable alternative?

With the recent coronavirus outbreak, many things have changed in day-to-day life.  In the entertainment industry, most production has been delayed...

Read Story

5 March, 2020

If Google can't make a success of VR, who can?

A sobering development in the world of VR content consumption: Google's wonderfully accessible Cardboard platform has been declared EOL by its...

Read Story

27 January, 2020

AR and AR HMDs continue to improve, despite apparent indifference from the mass market

AR and VR were pretty big this year at CES. Here's our look at two of the most promising new headsets that were on show, and what they mean for the...

Read Story