Sony has released new information regarding forthcoming firmware releases for the VENICE 2 and BURANO, as well as confirming availability for FX6 V6.0 and FR7 V4.0 firmware releases.
To coincide with its appearance at BSC Expo next month, Sony is unveiling new camera firmware updates that will become available in the first half of 2026, namely VENICE 2 V4.1 and BURANO V3.0. It will also be previewing the already announced FX6 V6.0 and FR7 V4.0 software at the show as well.
Here's what's coming.
VENICE 2 V4.1 - Expected from Feb 2026
Moiré alert maximum level recording is now included in metadata, horizontal adjustment values can be stored in the VENICE Extension System Mini, and the EL Zone System screen has been redesigned.
As previously announced, VENICE 2 firmware update V5.0 will be available in 2026 and V6.0 in 2027.
BURANO V3.0 - Expected from May 2026
BURANO V3.0, expected from May 2026, expands imager scan mode options beyond cinematic and OTT work. The update adds FF 5.8K 6:5 support for full-frame anamorphic lenses, and S35c 3.8K 16:9 recording up to 120p, aimed at documentaries, sports, and live events. Visibility for the color peaking display has also been improved, alongside S700P command compatibility with added FPS, shutter2, and saturation controls. HLG Mild is also supported in custom shooting mode.
FX6 V6.0 - Expected from March 2026
This introduces quick access to frequently used shooting functions through the BIG6 interface, inherited from Sony’s CineAlta cameras. It places FPS, ISO, shutter, iris or ND filter, look, and white balance in a single view. The shooting screen layout has also been updated with black borders. The firmware adds support for Blackmagic RAW recording via HDMI output, HLG Mild in custom shooting mode, and the ability to combine Paint and Look settings into one scene file for easier sharing.
FR7 V4.0 – Expected from Feb 2026
Adds support for OpenTrackIO, the SMPTE-established standard for virtual production camera tracking developed by the RIS OSVP group. The format enables real-time timecode synchronisation and output of tracker, lens, camera capture, and positional 6DoF data. It connects to Unreal Engine via a single ethernet cable without requiring third-party plug-ins, and is positioned as offering tracker-less operation, lens calibration-less workflows, timecode synchronisation, and one-shot spatial calibration.