VR & AR

Can a recording of actual or computer generated subjects ever appear as realistic as how they would appear if they were actually in front of us? Gary Hango charts the challenges.
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The Nokia OZO, aimed at high-end VR production, is accepting pre-orders for anyone with a spare $5K.
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The success of indie games such as The Talos Principle indicates that producing content for VR doesn’t have to be left to the major corporations with enormous budgets.
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There's a very big problem with VR, and it has nothing to do with the viewing technology.
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The Star Wars: The Force Awakens team produced this immersive experience as part of Facebook's push for more 360 video. Tour the Jakku desert in an Imperial speeder bike!
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An intriguing end-to-end solution for virtual reality content delivery and management could offer pay-TV outlets the ability to deliver premium VR-services in the near future. What does the system's reliance on users' smartphones mean for the rest of the VR industry?
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A trip to the VRLA's Summer expo left our USA Editor blinking a lot and full of thoughts about the current state of virtual reality and where it's going.
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(Virtually) Regarding Henry: Henry, a new project from the Oculus Story Studios team, nicely illustrates how VR movies will differ from conventional projects.
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Microsoft has finally provided a clear indication of the field of view for its upcoming Hololens augmented reality headset. And while some pundits have decried the rather limited results, it may be a non-issue for its core customers.
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The part of 'Nokia' that was left after Microsoft's acquisition of its mobile business re-emerges with a camera focused at professional virtual reality filmmaking.
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Jaunt VR is making a name for itself as a leader in virtual reality cinema gear and workflows. Now, it's set to debut a new camera aimed squarely at high-end VR production.
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