VR & AR

Standalone headsets, which don't rely on a PC, from Oculus, HTC and Google could spark an interest in virtual reality for a whole new group of users.
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VR is being touted as the next big thing, but finding a way to win people over in ways that 3D could not is a challenge. But combining VR with live entertainment is proving to be an audience winner. Could VR's future lie in 'Immersive performances'? 
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With NAB just around the corner, it’s looking like one area of technology that’s breaking through into mainstream importance is the use of computer gaming engines (like Unreal and Unity) to create photorealistic virtual objects and scenery in real time. 
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Samsung’s new S9 smartphone could support movement in a VR headset. But will it? And if it does, what content will viewers be able to watch?
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Eye tracking is will likely become standard for new headsets in the coming year. What does that mean for VR content creators?
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The Korean Winter Olympics has barely closed but Intel is already planning to live stream VR 360 video in 8K over a 5G network during Tokyo 2020.
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Both the New York Times and the BBC have recently launched AR apps to supplement news coverage. Unlike some early false starts in AR for news, these latest apps show that we’re beginning to understand what really works in AR.
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Technological convergeance with the real world has been the subject of many a science fiction film. But how close are we to this becoming a reality. Adam Hamer ponders how VR might affect entertainment in the near future, and indeed our social spheres.
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The Winter Olympics next month not only promises to be the most viewed and most interactive online sports event yet, technology trials around the edges of the games point the way toward the future of sports coverage and of the Olympics itself.
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The $6 billion company retains its mystique by sharing little info about how its mixed reality headgear works
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For children who still are, and adults who would like to be, Lego's new app brings a whole new level of fun to augmented reality!
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