VR & AR

If you were at CES this month, you’d have seen that, from headsets to plank style interfaces to let you fly inside a game, interest in virtual reality is exploding. And it’s not so much a case of if but when Apple decides to join in. 
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Virtual Reality is perhaps the most demanding graphical task for a computer; much more so than 4K and 8K video. 
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There are clear gaps in the market for affordable, professional 360-degree cameras. Did CES 2017 come close to plugging any of them? Matt Aindow reports.
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Last month’s NAB show in New York City presented a good opportunity to take a closer video look at how Teradek’s Sphere 360 system works.
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2016 has been the year that VR has arrived as a genuine mass market proposition, and while we wait to see what the volume of headset sales is this holiday season, Oculus Chief Scientist, Michael Abrash, has been mapping out the future of the technology.
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Sphericam might not be a household name, but the company certainly has vision. A week or so at NAB NYC, it announced its new 360 degree camera system.
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IBC’s haul of gadgets and prototypes usually prove so eclectic they may be unclassifiable if you were to meet them on the exhibition floor. This year, though, all things Virtual Reality have cornered the Future Zone.
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Teradek’s new Sphere SDI is a 4-channel 4K (1080 x 4) HD-SDI encoder for live streaming and monitoring 360º content.
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Thus far, the virtual reality hardware market has been dominated by the likes of HTC, Oculus and Samsung, but that may change as a slew of other companies are preparing to enter the fray.
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GoPro started fulfilling pre-orders for its new Omni camera on Wednesday, and while new orders will have to wait a projected three weeks for the $4000 unit while it catches up with production, it has leavened the delay with a new video showing just what it’s capable of.
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Interactivity, immersion and stories: Roland Denning explores whether games and movies could ever converge and the fundmental differences between the two types of content.
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