RedShark News

In Part 3 of this 3 part series, HaZ, our VFX correspendent, talks about Networking; not about IP addresses and routers, but getting to know the people you need to know

In part 2 of this series, experienced VFX Supervisor HaZ looks at the right and wrong ways to approach studios when you're looking for work

The History of VFX Part V: Optical Effects

Published in Production

Having charted the story of VFX in cinema in the first four parts, Andy Stout turns his attention to detailing the various techniques used over the past century, starting with optical effects. Dismiss them at your peril; after all this is how they made 2001

Scorcese's punk rock visual effects

Published in Post & VFX

Still believe The Wolf of Wall Street is an Old-School Rags-to-Riches tale? Think Again

In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off

This human consciousness would represent humanity, if contact was made with other life forms out there

How to write video effects for Lightworks

Published in Technology & Computing

Gary Hango, an expert in video effects and processing, is also an enthusiastic Lightworks user. In part 2 of this series, he introduces the language Lightworks uses to create video effects, and shows how you can write your own.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

The Future of Visual Effects Education

Published in Business

 

Haz reflects on his experience of education institutions which teach VFX courses and explains why some people interested in a career in the VFX industry may be better off not attending University

Everyone knows about Boris Effects. And, if you're old enough, you'll remember that in the mid to late 90s, it was suddenly possible to create amazing effects and transitions on the slow and clunky NLEs of the time - that looked like they cost a million dollars to produce

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