RedShark News

4K Ready? 4K Now! One of the things that was most noticeable about IBC2014 was that 4K is now very much a part of the mainstream. That’s not to say there wasn’t still room for debate, though.

Our resident VFX expert, HaZ, made an on-set discovery that not only eased his workflow, but solidified, in his opinion, the ARRI Alexa as the go-to camera for VFX shoots.

Thunderbirds are Go...Again

Published in Production

Recently at Red Shark Towers a friend sent us a link to an HD scan of the title sequence from the iconic UK children's TV series, Thunderbirds. Proving that smooth CGI and eye-popping VFX isn't always necessary, this show has obsessed generations in the UK, despite the fact that it was essentially a puppet show with a few explosions in.

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

The Foundry takes the wraps off Nuke Studio

Published in Production

It's early days and details are slight, but The Foundry's Nuke Studio is making a serious play for high-end effects work domination with its plans for a single application covering VFX, editorial and finishing.

The History of VFX Part V: Optical Effects

Published in Production

Having charted the story of VFX in cinema in the first four parts, Andy Stout turns his attention to detailing the various techniques used over the past century, starting with optical effects. Dismiss them at your peril; after all this is how they made 2001

In the final installment of Peter Jackson’s video blog, the director introduces The Hobbit’s post crew, while the team scrambles to complete the film.

FXhome announce HitFilm 3 Pro

Published in Post & VFX

FXHome are about to release HitFilm 3 Pro, the latest version of their low cost, cross platform editing, compositing and grading package

Andy Stout concludes his look at over a century of VFX in the movies with a glimpse at the pre-digital practical tools and the techniques that have been used over the decades to make an audience's collective jaw hit the floor

In part 2 of this series, experienced VFX Supervisor HaZ looks at the right and wrong ways to approach studios when you're looking for work

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