In part 2 of this series, experienced VFX Supervisor HaZ looks at the right and wrong ways to approach studios when you're looking for work
This human consciousness would represent humanity, if contact was made with other life forms out there
Having charted the story of VFX in cinema in the first four parts, Andy Stout turns his attention to detailing the various techniques used over the past century, starting with optical effects. Dismiss them at your peril; after all this is how they made 2001
Redshark’s VFX Reporter HaZ takes a trip to Montpelier to visit Dwarf Labs: a CGI animation studio in Montpellier, just off the French Mediterranean seashore. Dwarf’s ambition is to create world-class computer-generated imagery that appeals to audiences of all ages.
Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports
Every film-maker starting out wants to make the best short film, and get the best people and equipment to make it happen - but often with little or no budget at all, all in the hope that the idea is strong enough to get investors and potential co-workers to commit.
In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off
In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)