RedShark News

How does GPU acceleration work? Eyeon video

Published in Technology

GPU acceleration - using a graphics card to do graphics-intensive tasks that the CPU would otherwise have to do - has transformed 3D and compositing on desktop and laptop computers. Here's a short video from Eyon that illustrates this and is a good primer for anyone unfamiliar with the concept. It also explains the difference between Nvidia's GeForce and Quadro cards.

How do you choose between consumer and pro graphics cards? Low cost and high performance are compelling with the lower-end products, but compatability and support are better with the professional versions. Oren Payton explores this in depth

Here's how 4K is explained to a consumer audience

Published in Technology

Most of us despair when we see technology and science presented to a non-technical audience on TV. It's not easy to explain stuff in the short time available, but often it's over-simplified to the point of being nonsensical. So how does a national UK broadcaster deal with the topic of 4K?

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

The Dell M3800 is a groundbreaking workstation-class laptop with a near-4K screen. We've been using it.

Nvidia release "Supercomputer" graphics card

Published in Technology

The Oak Ridge National Laboratory in Tennessee is home to the worlds fastest supercomputer nicknamed "Titan", Nvidia created the chips that power Titan and have now released a graphics card using the same chip.

After Effects and the state of GPU computing

Published in Technology

What exactly is GPU computing and what does and doesn't use it?

 Consumer-grade GPUs are getting faster and, crucially, they're using less power

The hardest thing to do in real time: Ray tracing

Published in Technology

Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.

 

Pure computing power is moving on in leaps and bounds. What can you do when you pile everything into a top computer workstation?

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