RedShark News

Nvidia have made a presentation from this year's Siggraph available, showing how Pixar is using its OptiX GPU accelerated lighting to speed up previewing of scenes

4K is just the beginning...

Published in Technology & Computing

4K is just a stepping stone on the way to higher resolutions

RED gets huge GPU workflow boost!

Published in Post & VFX

It has come as a massive surprise to users of RED cameras as it has always been a much requested feature, but the official line has always been that GPU cards were just not very good at handling the debayering and wavelet technology that is involved in working with RED footage. Well this has all suddenly changed, with a new version of REDCINE-X that supports graphics card technology to take the load off the computers CPU

Just in case anyone was in doubt that the 4K revolution is happening, Nvidia has just announced that its much anticipated Tegra 4 mobile chipset will include "4K Ultra-High-Def video support"

How do you choose between consumer and pro graphics cards? Low cost and high performance are compelling with the lower-end products, but compatability and support are better with the professional versions. Oren Payton explores this in depth

 Consumer-grade GPUs are getting faster and, crucially, they're using less power

We thought it was pretty remarkable when Nvidia announced their new Tegra 4 chipset that will bring 4K capabilities to tablets and phones. And it is. But it's no longer unique. To pretty much everyone's surprise, Qualcomm said yesterday that they too were going to release a 4K video-capable chipset too

The incredible rise of the GPU.

Published in Technology & Computing

Guest author Rakesh Malik tells a short history of Intel and how graphics processing units (GPUs) came to steal the thunder of the giant chip maker.

Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.

 

Pure computing power is moving on in leaps and bounds. What can you do when you pile everything into a top computer workstation?

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