Nvidia announcements are coming thick and fast, and while most of us won't benefit from their new Network GPU Appliance, it does look like an ideal product for medium to large facilities that need to have GPU power available on-tap
Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!
It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans
Pure computing power is moving on in leaps and bounds. What can you do when you pile everything into a top computer workstation?
Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.
Imagine a world…
Nvidia have made a presentation from this year's Siggraph available, showing how Pixar is using its OptiX GPU accelerated lighting to speed up previewing of scenes
An Nvidia hardware launch is always a reason to get excited, not least when it is their professional GPUs that are being launched. These cards – the Quadro family, only appear once in every two years or so, so when they do, it tends to present us with a significant jump forward, both in terms of features and performance. RedShark contributor Oren Paynton reports