RedShark News

Nvidia announces Tegra 4: 4K video comes to Android

Published in Technology

Just in case anyone was in doubt that the 4K revolution is happening, Nvidia has just announced that its much anticipated Tegra 4 mobile chipset will include "4K Ultra-High-Def video support"

Mobile graphics computing just got its best demo ever

Published in Technology

It's hard to believe it, but this demo is running on a mobile chipset, in real time

After Effects and the state of GPU computing

Published in Technology

What exactly is GPU computing and what does and doesn't use it?

How does GPU acceleration work? Eyeon video

Published in Technology

GPU acceleration - using a graphics card to do graphics-intensive tasks that the CPU would otherwise have to do - has transformed 3D and compositing on desktop and laptop computers. Here's a short video from Eyon that illustrates this and is a good primer for anyone unfamiliar with the concept. It also explains the difference between Nvidia's GeForce and Quadro cards.

An Nvidia hardware launch is always a reason to get excited, not least when it is their professional GPUs that are being launched. These cards – the Quadro family, only appear once in every two years or so, so when they do, it tends to present us with a significant jump forward, both in terms of features and performance. RedShark contributor Oren Paynton reports

Nvidia raise the graphics bar (again)

Published in Technology

It was only back in March that we wrote about the release of the latest Quadro cards from Nvidia including the K5000 but now they have released the next model in the family, the Quadro K6000, and it's a monster

 

Pure computing power is moving on in leaps and bounds. What can you do when you pile everything into a top computer workstation?

The incredible rise of the GPU.

Published in Technology

Guest author Rakesh Malik tells a short history of Intel and how graphics processing units (GPUs) came to steal the thunder of the giant chip maker.

Here's how 4K is explained to a consumer audience

Published in Technology

Most of us despair when we see technology and science presented to a non-technical audience on TV. It's not easy to explain stuff in the short time available, but often it's over-simplified to the point of being nonsensical. So how does a national UK broadcaster deal with the topic of 4K?

The hardest thing to do in real time: Ray tracing

Published in Technology

Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.

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