Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!
It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans
Most of us despair when we see technology and science presented to a non-technical audience on TV. It's not easy to explain stuff in the short time available, but often it's over-simplified to the point of being nonsensical. So how does a national UK broadcaster deal with the topic of 4K?
It has come as a massive surprise to users of RED cameras as it has always been a much requested feature, but the official line has always been that GPU cards were just not very good at handling the debayering and wavelet technology that is involved in working with RED footage. Well this has all suddenly changed, with a new version of REDCINE-X that supports graphics card technology to take the load off the computers CPU
Nvidia have made a presentation from this year's Siggraph available, showing how Pixar is using its OptiX GPU accelerated lighting to speed up previewing of scenes
Nvidia announcements are coming thick and fast, and while most of us won't benefit from their new Network GPU Appliance, it does look like an ideal product for medium to large facilities that need to have GPU power available on-tap
Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.