RedShark News

Talking about toolbars

Published in Technology & Computing

 Wouldn't it be great if we could free up our screens from floating toolboxes and just concentrate on our images? This could happen

Smoke drifts across to the Mac

Published in Post & VFX

Autodesk today has released its much anticipated Smoke 2013 for Mac. First announced at NAB 2012, Smoke 2013 was released as a public beta in June

Lightworks may be twenty years old but it's been brought bang up to date and the current release, 11.5, is the last one before it does tri-platform with the arrival of the Mac version

This is the news everyone's been waiting for: the release date for the Public Beta of the Mac version of Lightworks

For the first time at NAB 2013, end users were able to try Lightworks for OS X. This eagerly-awaited version completes the trio of platforms that this famous NLE software uniquely runs on

The Lightworks team has just released some news about all three versions of Lighworks, including a suggestion that Lightworks for OS X will enter Alpha testing shortly after NAB

RedShark's very lucky because we share an office building (and a parent company, EditShare) with one of the most talked-about products in the world of video: Lightworks. We're editorially independent of Lightworks and EditShare, but it certainly helps when we can can sit down next to the developers, product and technical support managers and say "how about making an exclusive for RedShark: the first-ever full-length official demo of Lightworks for Linux"

Why I love Lightworks

Published in Post & VFX

Professional Lightworks user and occasional RedShark contributor Fran De Souza explains what it is about Lightworks that made him chanage from his previous NLE

A new voice in the Moving Image Industry

Published in Business

Lightworks has never been afraid to be different. But these differences are good: top editors say it’s the fastest in the industry. Which brings us to Redshark.

A short history of editing

Published in Post & VFX

Editing has been around in one form or another for over 100 years now, and non-linear editing for over 20 years, but where do we stand at the moment and where are we going?

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