RedShark News

How to make an ape

Published in Post & VFX

To make convincing-looking CGI animals, it takes more than a detailed and textured volumetric or polygon-based model. For movement, it's essential to model the inner, as well as the external anatomy

The best video game trailer ever

Published in Post & VFX

The greatest video game trailer ever

CGI brings back the dead

Published in Technology & Computing

Although it is always based on strict scientific principles, sometimes - and more and more often - CGI does something that seems miraculous

This isn't a photograph - it's an amazing render

Published in Post & VFX

This is a picture that looks more like a photograph than a photograph. And whereas a photograph can be made in an instant - you can imagine the time it took Brazillian artist Gilvan Isbiro to create this masterpiece

Hyper-realistic CGI and Motion Capture: Big Lazy Robot

Published in Production

More hyper-realistic CGI, with innovative motion capture techniques

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

If I told you that User Interfaces play a large part in modern film-making, you might think I'm exaggerating. But I don't think I am

You don't need cameras any more

Published in Technology & Computing

Have a close look at this video clip. It’s an advert for a high-end kitchen worktop manufacturer. Watch it in 720p, and look as closely as you can at the camerawork, the clever use of depth of field, the lighting, and particularly the fresh fruit.

And then reflect on the fact that no cameras - or indeed fruit - were involved in the making of this at all.

Alex Roman: Transcendent CGI filmmaking

Published in Production

As a writer, it's not often that I'm lost for words. But that's what happens when I try to describe Alex Roman's CGI film, The Third & the Seventh.

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

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