EQ is an essential part of the audio production toolkit, but it can be difficult to control, and because of that, it's not always used to its fullest effect
Recording audio separately from video is prone to synchronisation problems. Traditionalists use (electronic) clappers and the Timecode from the camcorder. Enter the new way to synchronise: Plural Eyes from RedGiant's Singular Software
Well, this is unusual. We're quite used to seeing audio sound effects libraries and samples of all kinds of things from exotic North Korean bagpipes to banjos, but this is something different
I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound
Pro tools has been around since 1991, a time when doing any sort of digital audio editing was a technical challenge. The most you could expect was to play back a few tracks, and there were absolutely no real-time effects or processes (apart from volume!) at that time. Now, an important new version is released
Sony has announced that it is stopping production of Minidisc recorders and players after 21 years. Most 20 year old audio enthusiasts would be surprised to hear that they were born after the arrival of this digital audio disk system. But how did it manage to cling to life for so long?
There's going to be no shortage of very highly capable cameras in the next few months and years. DSLRs have been on the video scene for a few years, and now face competition from relatively low-cost cameras aimed directly at the cinematography marketplace
Memory chip manufacturer Corsair has quietly been manufacturing a set of 2.1 "computer" speakers that sound far better than they should for the price. In fact, they're pretty much ideal for professional use, if you're on a budget