Recording audio separately from video is prone to synchronisation problems. Traditionalists use (electronic) clappers and the Timecode from the camcorder. Enter the new way to synchronise: Plural Eyes from RedGiant's Singular Software
I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound
You can tell that ProTools has been around for a long time. It's just reached version 11 and it looks like this is a significant upgrade, with a brand new "Audio Engine"
Every film-maker starting out wants to make the best short film, and get the best people and equipment to make it happen - but often with little or no budget at all, all in the hope that the idea is strong enough to get investors and potential co-workers to commit.
There's something rather curious about sound, which is that it can range from a simple, single tone like a sine wave (or a flute, if you like) to a complete orchestra at the climax of a symphony. Even day-to-day background "atmospheres" can be a complex mosaic of hundreds of sonic elements: just think of the din at a supermarket checkout, or the racket at a soccer match when someone scores a goal
Craig Marshall visits RØDE's headquarters in Sydney for RedShark and finds out what it takes to make high quality microphones that sell worldwide
Memory chip manufacturer Corsair has quietly been manufacturing a set of 2.1 "computer" speakers that sound far better than they should for the price. In fact, they're pretty much ideal for professional use, if you're on a budget