RedShark News

The human face is surely one of the most challenging objects to animate realistically. To make it look completely real takes a very special kind of talent

A team of physicists from the Heriot-Watt University in Edinburgh has developed a laser-based technology that can take millimetre-precise 3D images up to a kilometre away from an object.

Grading with Resolve in 2D & 3D on Exodus: Gods and Kings

Published in Post & VFX

The colour grading process on the Ridley Scott's epic Exodus: Gods and Kings may be instructive for those looking to tackle a project that will be exhibited in 2D and stereoscopic 3D.

Toshiba launch 4K Televisions in UK

Published in Technology & Computing

Toshiba have announced a range of 3 new Televisions which all feature a 4K display and 3D capability

Is 3D just a phase? Danny Boyle thinks so

Published in Business

Now that the BBC has said that it's not actively pursuing a 3D future any more, does Stereoscopic video have any future? Danny Boyle doesn't think so

Pixels are dead. Long live Voxels.

Published in Technology & Computing

If you’re getting bored with the daily diet of 4K, 48FPS and stereoscopic announcements (and I hasten to add that I’m not!), then here’s something that might at raise at least one eyebrow by a degree or two.

It’s Volumetric Video.

Lucasfilm show the future of filmmaking

Published in Post & VFX

George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

2012: It was the year of Olympic Technology

Published in Technology & Computing

2012: it was all about the Olympics

A Blender full of controversy

Published in Post & VFX

One of our contributing writers, Phil Rhodes, wrote an article critical of the user interface and development management in Open Source Blender. The Blender community rose in its defense. Here’s our response

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