RedShark News

Practical 3D Filmmaking

Published in Production

Karl Schodt is an experienced 3D filmmaker. He believes that 3D's time is still to come; but come it will, and it will be soon

RedShark has been speaking to the Australian I/O specialists Bluefish444. We asked them about their current products and how they see the future shaping up

It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

Grading with Resolve in 2D & 3D on Exodus: Gods and Kings

Published in Post & VFX

The colour grading process on the Ridley Scott's epic Exodus: Gods and Kings may be instructive for those looking to tackle a project that will be exhibited in 2D and stereoscopic 3D.

Blender 2.71 is released

Published in Post & VFX

Blender 2.71, the latest version of the popular and increasingly powerful open source 3D modelling and animation suite, has been released

3D Projection-Mapped Performance Art

Published in Technology & Computing

Multi-discipline artist ‘A dandypunk’ blurs the line between fantasy and reality in his captivating piece The Alchemy of Light.

Updated MODO debuts from The Foundry

Published in Post & VFX

Not only has The Foundry released a new version of its well-regarded 3D content creation application, MODO, but it has also announced a partnership deal with the MakerBot 3D printing platform.

Lucasfilm show the future of filmmaking

Published in Post & VFX

George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

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