RedShark News

Pixels are dead. Long live Voxels.

Published in Technology & Computing

If you’re getting bored with the daily diet of 4K, 48FPS and stereoscopic announcements (and I hasten to add that I’m not!), then here’s something that might at raise at least one eyebrow by a degree or two.

It’s Volumetric Video.

Blender: love it and/or hate it

Published in Business

Phil Rhodes has strong personal opinions about this powerful but unintuitive software

Here's a way to improve the look of your textures in 3D animation tools like Blender

The quest to find the way out of the Uncanny Valley is making progress

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

ESPN announce closure of 3D channel

Published in Business

ESPN, the Entertainment and Sports Programming Network owned by Disney, has announced the closure of it's dedicated 3D channel that it launched in 2010 citing lack of interest from viewers

Making 3D TV Popular: An Olympian Task

Published in Business

James Mathers, Cinematographer and President of the Digital Cinema Society, writes about the state of 3DTV in the Post London Olympic era

Video mapping, 3D projection mapping, whatever you want to call it, the art form opens up new possibilities for video professionals.

Grading with Resolve in 2D & 3D on Exodus: Gods and Kings

Published in Post & VFX

The colour grading process on the Ridley Scott's epic Exodus: Gods and Kings may be instructive for those looking to tackle a project that will be exhibited in 2D and stereoscopic 3D.

A Blender full of controversy

Published in Post & VFX

One of our contributing writers, Phil Rhodes, wrote an article critical of the user interface and development management in Open Source Blender. The Blender community rose in its defense. Here’s our response

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