Just in case anyone was in doubt that the 4K revolution is happening, Nvidia has just announced that its much anticipated Tegra 4 mobile chipset will include "4K Ultra-High-Def video support"

While our industry gazes at the 8K horizon, significant developments are arising from surprising sources.

The new high-end GPU from Nvidia is in every sense a monster

After Effects and the state of GPU computing

Published in Technology & Computing

What exactly is GPU computing and what does and doesn't use it?

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

Ray Tracing has always produced the most spectacular results of all CGI techniques. We've all seen those images of chrome balls on chess-boards, with every reflection - even between multiple balls - faithfully rendered. And "rendered" is the important word here, because, until now, real-time ray tracing on anything other than a supercomputer has been impossible.

World's fastest video codec can handle 16K

Published in Technology & Computing

Post specialist Cinegy has unveiled what it thinks is the world’s fastest codec, DANIEL2, capable of decoding up to 1100 frames per second of 8K video.

A new lease of life for the Mac Pro?

Published in Technology & Computing

Apple are about to release the latest version of Mountain Lion, OSX 10.8.3, which includes support for high end graphics cards from Nvidia and AMD.

An Nvidia hardware launch is always a reason to get excited, not least when it is their professional GPUs that are being launched. These cards – the Quadro family, only appear once in every two years or so, so when they do, it tends to present us with a significant jump forward, both in terms of features and performance. RedShark contributor Oren Paynton reports

RED gets huge GPU workflow boost!

Published in Post & VFX

It has come as a massive surprise to users of RED cameras as it has always been a much requested feature, but the official line has always been that GPU cards were just not very good at handling the debayering and wavelet technology that is involved in working with RED footage. Well this has all suddenly changed, with a new version of REDCINE-X that supports graphics card technology to take the load off the computers CPU

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