Why I love Lightworks

Published in Post & VFX

Professional Lightworks user and occasional RedShark contributor Fran De Souza explains what it is about Lightworks that made him chanage from his previous NLE

New video showing important new functionality in Lightworks for Windows 11.1

Lightworks for OS X to be revealed at NAB

Published in Post & VFX

Editshare has come right out and said it: they're going to be showing Lightworks for OS X at NAB in April. As excitement builds around the imminent public Beta release of the Linux version, a public showing of Lightworks for the Mac platform will be a major event in the timeline of NLE history, because it will be the first time that a significant NLE has been shown to work on the three major platforms in use today

Jonny Elwyn tries out the multitude of new editing tools in the public beta of Blackmagic's DaVinci Resolve 12 and gives us the lowdown from an editor's point of view.

Smoke drifts across to the Mac

Published in Post & VFX

Autodesk today has released its much anticipated Smoke 2013 for Mac. First announced at NAB 2012, Smoke 2013 was released as a public beta in June

Lightworks 12 for Mac, Linux and Windows is released

Published in Post & VFX

 Today, Lightworks is released for Mac users. Yes, the same application that already runs on Windows and Linux is now a fully-fledged Mac program that can be - and is - used to edit feature films.

Sony has moved its Catalyst Prepare and Catalyst Production Suite to a per month or yearly pricing structure.

While critics of subscription-based pricing for software continually cry foul, subscriptions could actually help products to become better over time.

A new voice in the Moving Image Industry

Published in Business

Lightworks has never been afraid to be different. But these differences are good: top editors say it’s the fastest in the industry. Which brings us to Redshark.

A short history of editing

Published in Post & VFX

Editing has been around in one form or another for over 100 years now, and non-linear editing for over 20 years, but where do we stand at the moment and where are we going?

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