3 ways to help if you have to use a different NLE

Published in Post & VFX

These days, editors may often find themselves having to work on different NLEs for different projects. Switching can be a difficult process, but Peter Haas has three strategies will ease the pain.

A new start-up is marketing complete footage from indie short films, including production scripts and even project files, as teaching tools for schools and anyone who's interested in learning editing and building a reel. And there's a financial incentive for the short makers, too.

Is the end finally near for Final Cut Pro 7?

Published in Post & VFX

Four years after Apple pulled the plug,  Final Cut Pro 7 still plays an important role in the industry. But, with rumours that it will not run on the forthcoming El Capitan OS growing, how long can editors keep relying on it? By Andrew Johnstone.

Watch out for an FCP X Render Bug

Published in Post & VFX

Since the release of FCP X 10.0.6, many of us have been experiencing occasional “frame glitches” in footage rendered directly from FCP X where certain plug-ins have been applied. Ned Soltz, our New York Correspondent, reports

Into the top half of our Top Ten countdown and this opinion piece from Clayton Moore: Ahead of a significant Apple event on Thursday (this was back in October) he wondered how the company's wildly successful efforts in the consumer space could point to a future NLE resurgence and the rebirth of Final Cut Pro.

Larry Jordan is a well known video industry figure, whose webcasts are listened to in 175 countries. We asked him about editing, color correction, the cloud, and whether he's looking forward to April's NAB - the biggest show of the year

RedShark Replay: NLEs (Non Linear Editors - computer editing systems) have transformed the creative process since they were first introduced a quarter of a century ago. But how do they actually work?

Opinion: Final Cut Pro 10.3 requires Apple’s El Capitan 10.11.4 or greater which, for some users, means having to make some harsh choices. Ned Soltz is unimpressed.

FCP Paradox

Published in Post & VFX

Where now for Final Cut Pro users? Patrick Jong Taylor looks at its past, present and future.

When is a console not a console?

Published in Post & VFX

With the arrival of an iPad app intended to be a Control Surface for FCP X, the debate about touch versus physical controllers starts here. Neil Roberts kicks it off

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