In our continuing feature, Red Shark Technical Editor, Phil Rhodes, delves into the complexities of the Academy Color Encoding System (ACES). Part Two looks at how the system works.

At the FCP Exchange workshops held in Las Vegas during NAB 2016, Denver Riddle of Color Grading Central previewed some upcoming updates to Color Finale for FCP X.

The role of the colourist

Published in Post & VFX

A recent breakdown of a Mitsubishi commercial highlights the importance of a good colourist.

Five things a Colorist would like to say to a DP

Published in Production

When it comes to setting the look, talk early and talk often as working together results in the best images with the least pain and expense. By Terence Curren.

How to completely break the rules with colour

Published in Production

Understand the basics, know how to calibrate and set white balance - and then you can break all the rules if you want to!

After close to three months developing and testing, Blackmagic has brought the latest version of its popular editing and colour grading suite, DaVinci Resolve 12.5, out of beta. This, you feel, is an essential upgrade.

Colour Grading in the Bedroom

Published in Post & VFX

Software-only colour grading systems have transformed the look of the colour landscape. But not if you want a hardware control surface or top-level manufacturer support. Andy Stout explains.

Colour correction in Blender: an excellent tutorial

Published in Post & VFX

We've just found a really excellent video tutorial about Blender's colour correction tools. It's not just a good lesson in colour manipulation: it reminds us what a powerful tool Blender really is

iPad as a Reference Monitor?

Published in Technology & Computing

The new iPad  - now in its second generation only months after the first Retina device - has the highest resolution screen ever seen on a mobile device, with significantly more pixels than even a full HD (1080p) monitor. There's room for a full HD picture and other data or UI elements all round it.

The modern version of offline and online

Published in Post & VFX

Remember tape-based workflows and how you would first take a project into offline first before hitting the uber-expensive online suite? Craig Marshall does and that process is still reflected in the way he works today.

Page 1 of 3

Twitter Feed