CGI Martian Landscape - with the nelp of NASA

Published in Studio & Broadcast

Video installation artist uses NASA technical data to create a dark glimpse of the future.

Here's an exciting and rather insipiring new sci-fi short, Atropa, featuring gorgeous visuals and deft direction, all of which has been achieved on a shoestring budget.

Is CGI actually making films less convincing?

A really great resource for anyone wanting to learn this complex software

The greatest CGI is not in a Sci-Fi film but a costume drama

Published in Post & VFX

Baz Lurhmann's The Great Gatsby is built not around expensive sets but probably some of the best CGI ever seen (well, we should probably say "apart from Gravity"  - which, although it's in a CGI league of it's own, is not exactly a historical costume drama)

How to make an ape

Published in Post & VFX

To make convincing-looking CGI animals, it takes more than a detailed and textured volumetric or polygon-based model. For movement, it's essential to model the inner, as well as the external anatomy

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

Blender 2.75 adds powerful new features and workflows

Published in Post & VFX

Guest author and Blender expert Gottfried Hofmann details the new features in Blender 2.75, the latest version of the popular and increasingly powerful open source 3D modelling and animation suite, including stereoscopic workflow and Cycles on AMD GPUs.

Tempo: Red Giant's calling card

Published in Post & VFX

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

You don't need cameras any more

Published in Technology & Computing

Have a close look at this video clip. It’s an advert for a high-end kitchen worktop manufacturer. Watch it in 720p, and look as closely as you can at the camerawork, the clever use of depth of field, the lighting, and particularly the fresh fruit.

And then reflect on the fact that no cameras - or indeed fruit - were involved in the making of this at all.

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