If I told you that User Interfaces play a large part in modern film-making, you might think I'm exaggerating. But I don't think I am

Pixar readies RenderMan 21

Published in Post & VFX

Pixar’s RenderMan team continues to build on the foundations of its revitalised industry standard renderer, with version 21 now in beta.

Videogames may light the way to realistic real-time imagery, as evidenced by a recent mod for Star Wars: Battlefront.

Game of CGI and Compositing

Published in Post & VFX

Game of Thrones has amazing production values. How is this possible, across multiple series, with an even remotely sensible production budget? This Behind The Scenes video shows how

Tempo: Red Giant's calling card

Published in Post & VFX

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

RedShark Summer Replay: With computer graphics power increasing faster than Moore's Law, we've come a long way in seventeen years...

CGI Martian Landscape - with the nelp of NASA

Published in Studio & Broadcast

Video installation artist uses NASA technical data to create a dark glimpse of the future.

If CGI is bad, is CGI to blame?

Published in Post & VFX

Pundits cite instances of 'bad' CGI to argue that computer generated imagery is ruining films. But there may be a flaw in that reasoning.

Depth sensing cameras could revolutionise CGI

Published in Technology & Computing

The Z List: One of the great technological leaps forward that failed to really catch on the first time round was the 3D camera - a unit that could automatically capture the z-axis (the "depth axis) of a scene to create depth map information. Perhaps it’s time for the industry to look at them again.

Blender 2.71 is released

Published in Post & VFX

Blender 2.71, the latest version of the popular and increasingly powerful open source 3D modelling and animation suite, has been released

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