Well, this is unusual. We're quite used to seeing audio sound effects libraries and samples of all kinds of things from exotic North Korean bagpipes to banjos, but this is something different

Linux and OS X: Ardour DAW now supports video playback

Published in Audio

This high-end Linux and OS X Digital Audio Workstation now supports video playback. Chris Erswell reports

Audio brings life to animations

Published in Post & VFX

I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound

Zoom H6: A new standard in audio?

Published in Audio

There's going to be no shortage of very highly capable cameras in the next few months and years. DSLRs have been on the video scene for a few years, and now face competition from relatively low-cost cameras aimed directly at the cinematography marketplace

Rode launches impressive new Stereo VideoMic X

Published in Audio

Rode has announced a new camera microphone, the Stereo VideoMic X, which appears to be an interesting dual capsule setup in an XY Stereo configuration. The two microphone capsules are acoustically matched and have shock mounting built in at the capsule level.

Pro Tools 11.0 released by Avid

Published in Audio

Pro tools has been around since 1991, a time when doing any sort of digital audio editing was a technical challenge. The most you could expect was to play back a few tracks, and there were absolutely no real-time effects or processes (apart from volume!) at that time. Now, an important new version is released

If you need to record or digitse sound professionally, you need a high quality analogue to digital converter. We test the PrismSound Titan - a high-performing, high-end USB audio interface

The next generation of audio for TV

Published in Studio & Broadcast

The next generation of audio for television is set to be much more flexible

Plural Eyes 3: Slick Sound Syncing

Published in Post & VFX

Recording audio separately from video is prone to synchronisation problems. Traditionalists use (electronic) clappers and the Timecode from the camcorder. Enter the new way to synchronise: Plural Eyes from RedGiant's Singular Software

Why can't you freeze-frame sound?

Published in Audio

There's something rather curious about sound, which is that it can range from a simple, single tone like a sine wave (or a flute, if you like) to a complete orchestra at the climax of a symphony. Even day-to-day background "atmospheres" can be a complex mosaic of hundreds of sonic elements: just think of the din at a supermarket checkout, or the racket at a soccer match when someone scores a goal

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