Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!

Game of CGI and Compositing

Published in Post & VFX

Game of Thrones has amazing production values. How is this possible, across multiple series, with an even remotely sensible production budget? This Behind The Scenes video shows how

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

Bridging the Uncanny Valley to make realistic CGI humans

Published in Post & VFX

The term 'Uncanny Valley' was originally coined by Japanese robotics professor Masahiro Mori back in 1980 and suggests that as we get close to human realism a huge dip in a ‘familiarity’ graph occurs, indicating a sudden negative response. Now the Digital Human League, a superteam of Hollywood visual effects artists and researchers, is looking to bridge the gap with the creation of convincing synthetic humans.

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Five things to remember when animating

Published in Post & VFX

Guest author Chris Elwyn lays out five helpful reminders for novice and experienced animators alike.

The Eagleman Stag: Dark Horse for Oscar?

Published in Production

There is no shortage of heavyweights vying for Oscar in the Animated Short Film category. But one well-decorated stop-motion flick may pull off the upset

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