Clock speeds may have been static for a decade, but everything else about PCs is changing. Neil Roberts describes the latest tech.

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

Demented Reality

Published in Production

When you put High Tech and Low Tech together, you get... Low Tech. But it's very funny...

Blender: love it and/or hate it

Published in Business

Phil Rhodes has strong personal opinions about this powerful but unintuitive software

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

 We're getting tantalisingly close to crossing the uncanny valley - the chasm between what we can create with our very best CGI efforts and what we actually see in reality

You don't need cameras any more

Published in Technology & Computing

Have a close look at this video clip. It’s an advert for a high-end kitchen worktop manufacturer. Watch it in 720p, and look as closely as you can at the camerawork, the clever use of depth of field, the lighting, and particularly the fresh fruit.

And then reflect on the fact that no cameras - or indeed fruit - were involved in the making of this at all.

Disney's made an animated explanation about animation. Specifically, how their version of Ray Tracing (which they call Path Tracing) works

Lightworks cuts hand-drawn animation

Published in Post & VFX

SNSR is part of the Subway Poetry Film series , an anthology commissioned by the Bowery Poetry Club to promote the release of  "Token Entry: New York City Subway Poems" (Small Books, 2012). Director Peter Haas explains the process

Making Van Gogh move

Published in Production


This was always going to happen. Animated fine art classics. Starting with Vincent Van Gogh

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