Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

Paperman - where paper and CGI meet

Published in Production

Previously only screened in theaters with the feature Wreck-It-Ralph, Disney released its Oscar-contending short, Paperman, online

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

How did they make that - thing - move?

We revisit one of our favorites, a dandypunk, to see what new creative heights he's reached with his unique blend of animation, projection mapping, and performance.

Lightworks cuts hand-drawn animation

Published in Post & VFX

SNSR is part of the Subway Poetry Film series , an anthology commissioned by the Bowery Poetry Club to promote the release of  "Token Entry: New York City Subway Poems" (Small Books, 2012). Director Peter Haas explains the process

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

How A UK Studio Is Redefining Facial Animation

Published in Post & VFX

UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports

RedShark Review: iStopMotion app for iOS and OSX

Published in Post & VFX

We review the iStopMotion animation app, a software package that brings some pro animation features to iPads and iPhones.

Paperman: a 2D look in a 3D animation

Published in Post & VFX

Paperman balances the unique tension between 2D and 3D animation at Disney

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