It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

We revisit one of our favorites, a dandypunk, to see what new creative heights he's reached with his unique blend of animation, projection mapping, and performance.

Demented Reality

Published in Production

When you put High Tech and Low Tech together, you get... Low Tech. But it's very funny...

There’s more to Laika’s latest animated movie The Boxtrolls than meets the eye, not least in the way this ostensibly stop-motion creation seamlessly utilises modern animation techniques and even 3D printing to tell its wonderfully dark, critcally-acclaimed and subversive story.

How did they make that - thing - move?

Lucasfilm show the future of filmmaking

Published in Post & VFX

George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?

Here's the inside story on the CGI animations in Life of Pi

Published in Production

Have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

Disney's made an animated explanation about animation. Specifically, how their version of Ray Tracing (which they call Path Tracing) works

Making Van Gogh move

Published in Production


This was always going to happen. Animated fine art classics. Starting with Vincent Van Gogh

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