RedShark News

Dwarf Labs: Montpellier's VFX innovators

Published in Post & VFX

Redshark’s VFX Reporter HaZ takes a trip to Montpelier to visit Dwarf Labs: a CGI animation studio in Montpellier, just off the French Mediterranean seashore. Dwarf’s ambition is to create world-class computer-generated imagery that appeals to audiences of all ages.

Here are some fascinating things that we learned from our sessions at London's Broadcast Video Expo

Weta Digital is at it again! This time, the red-hot VFX house is inventing new ways to overrun the Earth with primates, as evidenced by an illuminating behind the scenes featurette for Dawn of the Planet of the Apes.

Open Source VFX Training

Published in Business

Redshark’s VFX Columnist -HaZ interviews the founder and man behind the VFX Learning Open Source Project, an idea that could well be a game changer in the visual effects industry especially as demand for talent is ever increasing

The Future of Visual Effects Education

Published in Business

 

Haz reflects on his experience of education institutions which teach VFX courses and explains why some people interested in a career in the VFX industry may be better off not attending University

Subtle VFX in new WW2 feature film

Published in Post & VFX

We like to let you know what RedShark contributors are working on and here's a lovely example. Our VFX (Visual Effects) specialist HaZ has just finished a film as one of the VFX Supervisors working in Brussels and Amsterdam

VFX 101 according to Method Studios

Published in Post & VFX

Wherein the team at Method Studios attempt to explain what they do for a living… with the help of a whiteboard and a marker pen. Warning: there may be satire ahead. By Chris Elwyn.

Autodesk switches to subscription-only model

Published in Post & VFX

3D tools company Audodesk is set to follow Adobe’s lead, dropping single product licence fees in favour of a subscription-based system for users of its design, animation and post production products.

The Foundry takes the wraps off Nuke Studio

Published in Production

It's early days and details are slight, but The Foundry's Nuke Studio is making a serious play for high-end effects work domination with its plans for a single application covering VFX, editorial and finishing.

How they did the Effects in Prometheus

Published in Technology & Computing

It's a little late perhaps (the film was released in June 2012), but we came across this fantastic VFX breakdown for Prometheus. Early warning: There's a very big spoiler in it and this article - just in case you haven't seen the film yet

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