Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.
Every film-maker starting out wants to make the best short film, and get the best people and equipment to make it happen - but often with little or no budget at all, all in the hope that the idea is strong enough to get investors and potential co-workers to commit.
Recently at Red Shark Towers a friend sent us a link to an HD scan of the title sequence from the iconic UK children's TV series, Thunderbirds. Proving that smooth CGI and eye-popping VFX isn't always necessary, this show has obsessed generations in the UK, despite the fact that it was essentially a puppet show with a few explosions in.
Redshark’s VFX Reporter HaZ takes a trip to Montpelier to visit Dwarf Labs: a CGI animation studio in Montpellier, just off the French Mediterranean seashore. Dwarf’s ambition is to create world-class computer-generated imagery that appeals to audiences of all ages.
It's a little late perhaps (the film was released in June 2012), but we came across this fantastic VFX breakdown for Prometheus. Early warning: There's a very big spoiler in it and this article - just in case you haven't seen the film yet
Andy Stout concludes his look at over a century of VFX in the movies with a glimpse at the pre-digital practical tools and the techniques that have been used over the decades to make an audience's collective jaw hit the floor
This human consciousness would represent humanity, if contact was made with other life forms out there