RedShark News

How to fund a short/independent film - Part 1 of 3

Published in Business

Every film-maker starting out wants to make the best short film, and get the best people and equipment to make it happen - but often with little or no budget at all, all in the hope that the idea is strong enough to get investors and potential co-workers to commit.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

How they did the Effects in Prometheus

Published in Technology & Computing

It's a little late perhaps (the film was released in June 2012), but we came across this fantastic VFX breakdown for Prometheus. Early warning: There's a very big spoiler in it and this article - just in case you haven't seen the film yet

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

Updated MODO debuts from The Foundry

Published in Post & VFX

Not only has The Foundry released a new version of its well-regarded 3D content creation application, MODO, but it has also announced a partnership deal with the MakerBot 3D printing platform.

How do you make a comic book superhero film set in New York? The answer is that you don't make it in New York. Instead, you shoot it in a green-screen studio in New Mexico

In Part 3 of this 3 part series, HaZ, our VFX correspendent, talks about Networking; not about IP addresses and routers, but getting to know the people you need to know

French VFX Facility BUF Compagnie to make software public

Published in Post & VFX

A French Revolution:The name BUF Compagnie is not always the first company to leap to mind when one thinks of the world’s top VFX houses, but you’ve been living under a rock if you haven’t been dazzled regularly by the company’s work. And soon, reports guest author Neal Romanek you will be able to buy the software that produced it. 

Subtle VFX in new WW2 feature film

Published in Post & VFX

We like to let you know what RedShark contributors are working on and here's a lovely example. Our VFX (Visual Effects) specialist HaZ has just finished a film as one of the VFX Supervisors working in Brussels and Amsterdam

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