RedShark News

Motion tracking - from obvious to subtle

Published in Post & VFX

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

The UFO in this video is fake. And so is everything else!

Published in Post & VFX

It's not just the UFO that's fake in this video - it's the car and the sky and the camera shake. In other words, the whole video is CGI. Even the pinging of the "Driver's Door Open" warning

The Butterfly Effect

Published in Technology & Computing

Unity introduces version 4.0 of its game engine/character animation system with a jaw-dropping CGI short, courtesy of Passion Pictures

We couldn't resist bringing you this trailer for the film Gravity, starring Sandra Bullock and George Cloony. Directed by Alfonso Cuarón, this is quite simply the most breathtaking trailer we've ever seen

Breathtaking CGI cinematic game trailer

Published in Technology & Computing

Here's an impressive game trailer that tackles the issues of creating CGI world including human characters head on. And it very largely succeeds

CGI Martian Landscape - with the nelp of NASA

Published in Studio & Broadcast

Video installation artist uses NASA technical data to create a dark glimpse of the future.

The human face is surely one of the most challenging objects to animate realistically. To make it look completely real takes a very special kind of talent

This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

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