RedShark News

The next generation of audio for TV

Published in Studio & Broadcast

The next generation of audio for television is set to be much more flexible

How to fund a short/independent film - Part 1 of 3

Published in Business

Every film-maker starting out wants to make the best short film, and get the best people and equipment to make it happen - but often with little or no budget at all, all in the hope that the idea is strong enough to get investors and potential co-workers to commit.

Equipment for reproducing high end audio - so that you can actually hear the difference - is expensive. Would you buy Sony's top-end Walkman?

Linux and OS X: Ardour DAW now supports video playback

Published in Audio

This high-end Linux and OS X Digital Audio Workstation now supports video playback. Chris Erswell reports

MIDI - 30 years on and still going strong

Published in Audio

MIDI is 30 years old and showing no signs of obsolescence. Nor is the first instrument ever to support it: the Yamaha DX7

Audio brings life to animations

Published in Post & VFX

I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound

Plural Eyes 3: Slick Sound Syncing

Published in Post & VFX

Recording audio separately from video is prone to synchronisation problems. Traditionalists use (electronic) clappers and the Timecode from the camcorder. Enter the new way to synchronise: Plural Eyes from RedGiant's Singular Software

Making sounds in the editing room

Published in Post & VFX

Guest Author Vladomir Boboshin details exactly what you can do when your role shifts from editor to emergency sound designer.

Why can't you freeze-frame sound?

Published in Audio

There's something rather curious about sound, which is that it can range from a simple, single tone like a sine wave (or a flute, if you like) to a complete orchestra at the climax of a symphony. Even day-to-day background "atmospheres" can be a complex mosaic of hundreds of sonic elements: just think of the din at a supermarket checkout, or the racket at a soccer match when someone scores a goal

What's the most important thing when mixing audio for video?

Published in Audio

There's one thing that matters above all else when you're mixing for films or TV

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