RedShark News

How they did the Effects in Prometheus

Published in Technology & Computing

It's a little late perhaps (the film was released in June 2012), but we came across this fantastic VFX breakdown for Prometheus. Early warning: There's a very big spoiler in it and this article - just in case you haven't seen the film yet

In Part 3 of this 3 part series, HaZ, our VFX correspendent, talks about Networking; not about IP addresses and routers, but getting to know the people you need to know

VFX protests mar the Oscars

Published in Business

Red Shark correspondents have written about some of the travails affecting the VFX industry before, but at the Oscar ceremony on Sunday night protests made the news as well.

Motion tracking - from obvious to subtle

Published in Post & VFX

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

Scorcese's punk rock visual effects

Published in Post & VFX

Still believe The Wolf of Wall Street is an Old-School Rags-to-Riches tale? Think Again

FX Factory - new additions

Published in Post & VFX

It’s fully-featured for $399 or it’s a plug-in environment for free. It works with FCP 7, FCP X, Motion, AfterEffects and PremierePro. It’s a time-saver and a creative tool. It’s FxFactory

Autodesk switches to subscription-only model

Published in Post & VFX

3D tools company Audodesk is set to follow Adobe’s lead, dropping single product licence fees in favour of a subscription-based system for users of its design, animation and post production products.

VFX goes international

Published in Post & VFX

HaZ looks at the trend for post production and VFX to be moved overseas and asks the question: what does this mean to new and existing visual effects artists?

Tempo: Red Giant's calling card

Published in Post & VFX

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

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