RedShark News

FX Factory - new additions

Published in Post & VFX

It’s fully-featured for $399 or it’s a plug-in environment for free. It works with FCP 7, FCP X, Motion, AfterEffects and PremierePro. It’s a time-saver and a creative tool. It’s FxFactory

Updated MODO debuts from The Foundry

Published in Post & VFX

Not only has The Foundry released a new version of its well-regarded 3D content creation application, MODO, but it has also announced a partnership deal with the MakerBot 3D printing platform.

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

Andy Stout concludes his look at over a century of VFX in the movies with a glimpse at the pre-digital practical tools and the techniques that have been used over the decades to make an audience's collective jaw hit the floor

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

Here are some fascinating things that we learned from our sessions at London's Broadcast Video Expo

Two very different genre shows, HBO’s Game of Thrones which finished last night and the BBC’s ongoing Jonathan Strange & Mr Norrell, have convinced us that we are in a new era of television special effects and that TV can now do (nearly) everything that film can.

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

Motion tracking - from obvious to subtle

Published in Post & VFX

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

How they did the Effects in Prometheus

Published in Technology & Computing

It's a little late perhaps (the film was released in June 2012), but we came across this fantastic VFX breakdown for Prometheus. Early warning: There's a very big spoiler in it and this article - just in case you haven't seen the film yet

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