RedShark News

Adding intentional damage to your video

Published in Post

Have you ever thought about the close connection between electric guitars and modern post production techniques? It's just possible that you haven't. After all, resemblance between a Marshall amplifier and DaVinci colour grading console is minimal, to say the least

This human consciousness would represent humanity, if contact was made with other life forms out there

How to write video effects for Lightworks

Published in Technology

Gary Hango, an expert in video effects and processing, is also an enthusiastic Lightworks user. In part 2 of this series, he introduces the language Lightworks uses to create video effects, and shows how you can write your own.

Gravity VFX/Stereoscopic Conversion Breakdown

Published in Articles

The critically-acclaimed Gravity thrilled audiences with its mesmerizing portrayal of astronauts struggling with an outer space worst case scenario. Prime Focus World, a leading VFX and post services company, made this breakdown to demonstrate how they created a parallel stereoscopic conversion and VFX workflow for the film.

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

The art of Motion Tracking

Published in Post

For most of the history of film, if you wanted to insert something into the picture that didn't exist,  the camera had to be stationary. Motion tracking allows artificial objects to be inserted convincingly into real footage. Phil Rhodes explains

A cloud based studio?  Yes it’s possible and is already happening

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

The History of VFX Part V: Optical Effects

Published in Production

Having charted the story of VFX in cinema in the first four parts, Andy Stout turns his attention to detailing the various techniques used over the past century, starting with optical effects. Dismiss them at your peril; after all this is how they made 2001

In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off

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