RedShark News

Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

Nvidia GeForce GTX 980 tested with Resolve

Published in Post & VFX

Red Shark Technical Editor, Phil Rhodes, puts Nvidia's latest and greatest GPU through its paces, giving them a strenous colour correcting workout with Resolve and hardly booting up Elite: Dangerous at all.

What Da Vinci was like in 1987!

Published in Post & VFX

(This is a second chance to see this lovely retro look at DaVinci.) I'm no fashion guru, but I do remember that in 1987 women wore shoulder pads the size of a small country and men rolled up their jacket sleeves as if it was almost an anatomical necessity. And I spent hours trying to recreate Jan Hammer's synthesised guitar sound from the Miami Vice theme on my Korg keyboard.

The art of Colour Rendering

Published in Post & VFX

Human beings come in a variety of exciting colours. Rendering those colours in a pleasing way has been a goal of photography since before photography actually had colours, but it's always going to be an incredibly subjective issue

Redshark's only 10 months old, and our readership is growing all the time. So if you're a new arrival here you'll have missed some great articles from earlier in the year

With digital, file-based production, your experience on-set during productions is a potential minefield. Throw a complicated raw workflow into the equation, and you need help. That's the reasoning behind Magic Bullet's BulletProof

What colour is night?

Published in Post & VFX

What colour is night? This simple question leads to some deeper questions about colour in film making

A major part of this film's success is surely its glorious use of colour

RedShark Summer Replay: What Colour is Night?

Published in Post & VFX

Redshark's only 10 months old, and our readership is growing all the time. So if you're a new arrival here you'll have missed some great articles from earlier in the year

Here's how to make your films look good

Published in Production

You don't have to rely on digital methods to give a film a distictive "look". Phil Rhodes explains

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