RedShark News

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

An amazing glimpse into the (cartoon) future.

Published in Post

Futurama is about as 2D as a skillfully drawn cartoon can be. But seeing a visualisation of it in 3D is breathtaking!

In the final installment of Peter Jackson’s video blog, the director introduces The Hobbit’s post crew, while the team scrambles to complete the film.

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

Blender: Version 2.70 released - a new UI Era

Published in Technology

The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually

Photorealistic rendering gets easier

Published in Technology

Photorealism is not an objective thing. What might look real to one person might look phoney to another. It largely depends what your expectations are, and what exactly you're looking for

Ultra-realistic CGI skin gives detail to every pore

Published in Technology

The quest to find the way out of the Uncanny Valley is making progress

This is the most compelling film trailer we've ever seen

Published in Post

We couldn't resist bringing you this trailer for the film Gravity, starring Sandra Bullock and George Cloony. Directed by Alfonso Cuarón, this is quite simply the most breathtaking trailer we've ever seen

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

 Here's how far you can go without using CGI!

EditShare 2014 © All rights reserved. EditShare Logo

Top Desktop version

music Are you sure that you want to switch to desktop version?