RedShark News

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can't distinguish them from the real thing in any way?

Dawn of the Planet of the Apes has stupendous motion capture and CGI. It wouldn't have been possible without either of these techniques. But does this mean that you can make better films with better technology?

This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

The greatest CGI is not in a Sci-Fi film but a costume drama

Published in Post & VFX

Baz Lurhmann's The Great Gatsby is built not around expensive sets but probably some of the best CGI ever seen (well, we should probably say "apart from Gravity"  - which, although it's in a CGI league of it's own, is not exactly a historical costume drama)

Here's how Disney uses the power of mathematics to create awesome-looking snow

Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

Depth sensing cameras could revolutionise CGI

Published in Technology & Computing

The Z List: One of the great technological leaps forward that failed to really catch on the first time round was the 3D camera - a unit that could automatically capture the z-axis (the "depth axis) of a scene to create depth map information. Perhaps it’s time for the industry to look at them again.

This is a very successful attempt to build a system that can simulate walking with all types of two-legged characters. It's extremely funny as well!

Photorealistic rendering gets easier

Published in Technology & Computing

Photorealism is not an objective thing. What might look real to one person might look phoney to another. It largely depends what your expectations are, and what exactly you're looking for

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