RedShark News

Ultra-realistic CGI skin gives detail to every pore

Published in Technology

The quest to find the way out of the Uncanny Valley is making progress

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

Seriously good fur

Published in Post

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

The Butterfly Effect

Published in Technology

Unity introduces version 4.0 of its game engine/character animation system with a jaw-dropping CGI short, courtesy of Passion Pictures

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Motion tracking - from obvious to subtle

Published in Post

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

Photorealistic rendering gets easier

Published in Technology

Photorealism is not an objective thing. What might look real to one person might look phoney to another. It largely depends what your expectations are, and what exactly you're looking for

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