RedShark News

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can't distinguish them from the real thing in any way?

The greatest CGI is not in a Sci-Fi film but a costume drama

Published in Post & VFX

Baz Lurhmann's The Great Gatsby is built not around expensive sets but probably some of the best CGI ever seen (well, we should probably say "apart from Gravity"  - which, although it's in a CGI league of it's own, is not exactly a historical costume drama)

Tempo: Red Giant's calling card

Published in Post & VFX

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

Bridging the Uncanny Valley to make realistic CGI humans

Published in Post & VFX

The term 'Uncanny Valley' was originally coined by Japanese robotics professor Masahiro Mori back in 1980 and suggests that as we get close to human realism a huge dip in a ‘familiarity’ graph occurs, indicating a sudden negative response. Now the Digital Human League, a superteam of Hollywood visual effects artists and researchers, is looking to bridge the gap with the creation of convincing synthetic humans.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

There’s more to Laika’s latest animated movie The Boxtrolls than meets the eye, not least in the way this ostensibly stop-motion creation seamlessly utilises modern animation techniques and even 3D printing to tell its wonderfully dark, critcally-acclaimed and subversive story.

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

The quest to find the way out of the Uncanny Valley is making progress

The human face is surely one of the most challenging objects to animate realistically. To make it look completely real takes a very special kind of talent

Page 1 of 7

RedShark 2015 © All rights reserved.

Top Desktop version

music Are you sure that you want to switch to desktop version?