This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have
Have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have
The term 'Uncanny Valley' was originally coined by Japanese robotics professor Masahiro Mori back in 1980 and suggests that as we get close to human realism a huge dip in a ‘familiarity’ graph occurs, indicating a sudden negative response. Now the Digital Human League, a superteam of Hollywood visual effects artists and researchers, is looking to bridge the gap with the creation of convincing synthetic humans.
3D animation company 3Lateral shows off an impressive facial rigging demo from its work on the Xbox One release title Son of Rome. Plus, a bonus video of the 3DLateral scan process!
Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to
Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!
It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!