RedShark News

Paperman: a 2D look in a 3D animation

Published in Post

Paperman balances the unique tension between 2D and 3D animation at Disney

Hypnotic Short: Delirium Lionfish

Published in Post

Quique Rivera Rivera delivers a hallucinatory video allegory in ‘El delirio del prez león’. It’s sans-dialogue, so non-Spanish speakers can enjoy the trip, too.

It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!

Was Tron the most influential film ever made?

Published in Business

The sci-fi fave celebrates its 30th birthday with a party in Hollywood. And its event producer makes a controversial yet compelling statement.

New PC technologies push performance barriers

Published in Technology

Clock speeds may have been static for a decade, but everything else about PCs is changing. Neil Roberts describes the latest tech.

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

The best video game trailer ever

Published in Post

The greatest video game trailer ever

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

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