RedShark News

The Eagleman Stag: Dark Horse for Oscar?

Published in Production

There is no shortage of heavyweights vying for Oscar in the Animated Short Film category. But one well-decorated stop-motion flick may pull off the upset

This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

Here's the inside story on the CGI animations in Life of Pi

Published in Production

Have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Demented Reality

Published in Production

When you put High Tech and Low Tech together, you get... Low Tech. But it's very funny...

Bridging the Uncanny Valley to make realistic CGI humans

Published in Post & VFX

The term 'Uncanny Valley' was originally coined by Japanese robotics professor Masahiro Mori back in 1980 and suggests that as we get close to human realism a huge dip in a ‘familiarity’ graph occurs, indicating a sudden negative response. Now the Digital Human League, a superteam of Hollywood visual effects artists and researchers, is looking to bridge the gap with the creation of convincing synthetic humans.

3D animation company 3Lateral shows off an impressive facial rigging demo from its work on the Xbox One release title Son of Rome. Plus, a bonus video of the 3DLateral scan process!

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!

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