RedShark News

Pixels are dead. Long live Voxels.

Published in Technology & Computing

If you’re getting bored with the daily diet of 4K, 48FPS and stereoscopic announcements (and I hasten to add that I’m not!), then here’s something that might at raise at least one eyebrow by a degree or two.

It’s Volumetric Video.

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

3D Projection-Mapped Performance Art

Published in Technology & Computing

Multi-discipline artist ‘A dandypunk’ blurs the line between fantasy and reality in his captivating piece The Alchemy of Light.

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

Lucasfilm show the future of filmmaking

Published in Post & VFX

George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?

Why is 24p so good? Here's a new theory

Published in Technology & Computing

We've talked about high frame rates before, and why they look "too real".  Now, Redshark contributor Fanjan has a new, fascinating and plausible theory

A Blender full of controversy

Published in Post & VFX

One of our contributing writers, Phil Rhodes, wrote an article critical of the user interface and development management in Open Source Blender. The Blender community rose in its defense. Here’s our response

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

A team of physicists from the Heriot-Watt University in Edinburgh has developed a laser-based technology that can take millimetre-precise 3D images up to a kilometre away from an object.

Making 3D TV Popular: An Olympian Task

Published in Business

James Mathers, Cinematographer and President of the Digital Cinema Society, writes about the state of 3DTV in the Post London Olympic era

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