RedShark News

Practical 3D Filmmaking

Published in Production

Karl Schodt is an experienced 3D filmmaker. He believes that 3D's time is still to come; but come it will, and it will be soon

Researchers at Hewlett Packards laboratories in California have demonstrated a prototype of a 3D display that needs no glasses and is small enough to be incorporated in a moble phone

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

Think you don't need 3D? Watch this!

Published in Technology & Computing

 

Sometimes - and especially with sports action shots - however remarkable the footage, it just doesn't feel you you're there!

An amazing glimpse into the (cartoon) future.

Published in Post & VFX

Futurama is about as 2D as a skillfully drawn cartoon can be. But seeing a visualisation of it in 3D is breathtaking!

Can this really be true? A 3D iPad? Coming next year? We think so.

UK -based company releases complete suite of 2D and 3D 4K test material with software to convert into all formats

While the rest of the top tier television manufacturers are dropping prices of their 4K/UHD televisions, LG aims to trump the competition with the world's first OLED 4K television and a massive pre-release price cut.

Lucasfilm show the future of filmmaking

Published in Post & VFX

George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

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