RedShark News

RED EPIC Monochrome Field Test (with video)

Published in Production

Following up his "first impressions" article, Phil Rhodes reports on his actual use of this most unusual of cameras

The Rolling Shutter Effect Explained

Published in Technology & Computing

Rolling Shutter is a type of distortion that affects cameras across the price spectrum. The more you know about it, the better you can deal with it

An elegantly arranged test between some well known digital cameras and an analogue one!

4K cameras: A rundown of what's available now

Published in Production

In between IBC and NAB, most of the newly-announced 4K cameras are on sale. So before the expected avalanche of 4K announcements and previews at NAB, we thought we'd ask Phil Rhodes to run though what you can buy now

RED, the makers of the beyond-4K cinema cameras, have a vested interest in making you want these higher resolutions. But they do explain it very well

Red announces the Red Switchblade

Published in Technology & Computing

 Red's latest addition is an add-on camera control panel that provides all the basic controls for a camera assistant while also looking the part too. 

REDRAY is real. Pictures are stunning

Published in Studio & Broadcast

REDRAY promises high quality 4K delivery and even streaming, and for the first time, we've seen the results

New "Mini-Mag" media format for RED cameras

Published in Production

You may think that the world doesn't need another expensive storage format when generic storage is getting cheaper and faster all the time - but this new RED format guarantees performance in situations where your footage is almost inevitably going to be worth many times more than your memory

Living with Red

Published in Production

David Read gives us his heartfelt opinion after two years experience with a Red One camera

RED gets huge GPU workflow boost!

Published in Post & VFX

It has come as a massive surprise to users of RED cameras as it has always been a much requested feature, but the official line has always been that GPU cards were just not very good at handling the debayering and wavelet technology that is involved in working with RED footage. Well this has all suddenly changed, with a new version of REDCINE-X that supports graphics card technology to take the load off the computers CPU

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