RedShark News

Testing Lightworks with an SSD-based workstation

Published in Technology

Solid State drives have plummeted in price over the last year - more than 50% in some cases, and there's no telling whether this trend will stop. We test a high-performance but affordable system with an SSD media drive

Canon EOS Magic Lantern raw workflow gets WAY easier.

Published in Post

 

Want to try getting raw video from your Canon? It's complicated. But help is at hand...

Lightworks is a great video editing tool but if you want more low-cost, high-octane audio assistance there are places to go. Chris Erswell investigates

Lightworks may be twenty years old but it's been brought bang up to date and the current release, 11.5, is the last one before it does tri-platform with the arrival of the Mac version

May you live in interesting times

Published in Post

It doesn't matter which direction you look - Technology is changing the way we have to think about our work. Oliver Peters explains

When is a console not a console?

Published in Post

With the arrival of an iPad app intended to be a Control Surface for FCP X, the debate about touch versus physical controllers starts here. Neil Roberts kicks it off

We're not big on analysing Apple here. Apple is what it is and there are hundreds of sites that make a very good living from scrutinising the Cuppertino company. We don't do in-depth analysis of the mobile phone industry either, unless it's something to do with video. But this piece is about Apple, and even more about Samsung

View from here: Uruguay

Published in Distribution

Uruguay: Lightworks user Fran De Souza's tells us what it's like to broadcast from a local TV station in this small country - sandwiched between Brazil and Argentina

Lightworks for Linux: The Developer's Story

Published in Technology

Lightworks for Linux is approaching its public testing phase. Lead Developer Rob Fearnside answers our questions about how it got to this stage

The Lightworks team announces a massive improvement in Long GOP performance, which means that Editors don't have to transcode from their camera formats before they edit

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