RedShark News

Alien: a new game trailer shows some state of the art CGI

Published in Post & VFX

 This trailer is a really brilliant piece of CGI, not least because it's genuinely tense and scary

If I told you that User Interfaces play a large part in modern film-making, you might think I'm exaggerating. But I don't think I am

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

This isn't a photograph - it's an amazing render

Published in Post & VFX

This is a picture that looks more like a photograph than a photograph. And whereas a photograph can be made in an instant - you can imagine the time it took Brazillian artist Gilvan Isbiro to create this masterpiece

CGI brings back the dead

Published in Technology & Computing

Although it is always based on strict scientific principles, sometimes - and more and more often - CGI does something that seems miraculous

An amazing glimpse into the (cartoon) future.

Published in Post & VFX

Futurama is about as 2D as a skillfully drawn cartoon can be. But seeing a visualisation of it in 3D is breathtaking!

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

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