RedShark News

CGI Martian Landscape - with the nelp of NASA

Published in Distribution

Video installation artist uses NASA technical data to create a dark glimpse of the future.

CGI brings back the dead

Published in Technology

Although it is always based on strict scientific principles, sometimes - and more and more often - CGI does something that seems miraculous

Tempo: Red Giant's calling card

Published in Post

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

This is a very successful attempt to build a system that can simulate walking with all types of two-legged characters. It's extremely funny as well!

This isn't a photograph - it's an amazing render

Published in Post

This is a picture that looks more like a photograph than a photograph. And whereas a photograph can be made in an instant - you can imagine the time it took Brazillian artist Gilvan Isbiro to create this masterpiece

Is this the most remarkable CGI in a film, ever?

Published in Technology

Weta Digital is at it again! This time, the red-hot VFX house is inventing new ways to overrun the Earth with primates, as evidenced by an illuminating behind the scenes featurette for Dawn of the Planet of the Apes.

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

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