RedShark News

Motion tracking - from obvious to subtle

Published in Post & VFX

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

We couldn't resist bringing you this trailer for the film Gravity, starring Sandra Bullock and George Cloony. Directed by Alfonso Cuarón, this is quite simply the most breathtaking trailer we've ever seen

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

 Here's how far you can go without using CGI!

Plurality - Feature film plausibility on a shoestring

Published in Business

The blockbuster science-fiction movie look is now available to anyone with a good story, creative vision and persistance.

The best video game trailer ever

Published in Post & VFX

The greatest video game trailer ever

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Weta Digital is at it again! This time, the red-hot VFX house is inventing new ways to overrun the Earth with primates, as evidenced by an illuminating behind the scenes featurette for Dawn of the Planet of the Apes.

Depth sensing cameras could revolutionise CGI

Published in Technology & Computing

The Z List: One of the great technological leaps forward that failed to really catch on the first time round was the 3D camera - a unit that could automatically capture the z-axis (the "depth axis) of a scene to create depth map information. Perhaps it’s time for the industry to look at them again.

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