RedShark News

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

Motion tracking - from obvious to subtle

Published in Post & VFX

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

The UFO in this video is fake. And so is everything else!

Published in Post & VFX

It's not just the UFO that's fake in this video - it's the car and the sky and the camera shake. In other words, the whole video is CGI. Even the pinging of the "Driver's Door Open" warning

Alex Roman: Transcendent CGI filmmaking

Published in Production

As a writer, it's not often that I'm lost for words. But that's what happens when I try to describe Alex Roman's CGI film, The Third & the Seventh.

How to make an ape

Published in Post & VFX

To make convincing-looking CGI animals, it takes more than a detailed and textured volumetric or polygon-based model. For movement, it's essential to model the inner, as well as the external anatomy

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can't distinguish them from the real thing in any way?

With computer graphics power increasing faster than Moore's Law, we've come a long way in seventeen years...

Olympus Has Fallen: Stunning CGI Breakdown

Published in Post & VFX

I don't know about you but I simply can't get enough VFX and Compositing breakdowns. The reason is that special effects are now so good that you don't always know they're there. It's pretty obvious with explosions, but what's definitely not so obvious is when a whole cityscape is fabricated

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

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