In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off
It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!
Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to
The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually
There's no better way to get the attention of the big film companies than to make a breathtaking CGI short
We're getting tantalisingly close to crossing the uncanny valley - the chasm between what we can create with our very best CGI efforts and what we actually see in reality