RedShark News

Graphics and design in animation

Published in Post & VFX

 We see a lot of excellent 3D work. Some of it is ultra-realistic, and some is incredibly stylised. It all depends on what the production calls for

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

Five things to remember when animating

Published in Post & VFX

Guest author Chris Elwyn lays out five helpful reminders for novice and experienced animators alike.

The best video game trailer ever

Published in Post & VFX

The greatest video game trailer ever

Lightworks cuts hand-drawn animation

Published in Post & VFX

SNSR is part of the Subway Poetry Film series , an anthology commissioned by the Bowery Poetry Club to promote the release of  "Token Entry: New York City Subway Poems" (Small Books, 2012). Director Peter Haas explains the process

Paperman - where paper and CGI meet

Published in Production

Previously only screened in theaters with the feature Wreck-It-Ralph, Disney released its Oscar-contending short, Paperman, online

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

Demented Reality

Published in Production

When you put High Tech and Low Tech together, you get... Low Tech. But it's very funny...

Game of CGI and Compositing

Published in Post & VFX

Game of Thrones has amazing production values. How is this possible, across multiple series, with an even remotely sensible production budget? This Behind The Scenes video shows how

Audio brings life to animations

Published in Post & VFX

I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound

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