RedShark News

How do you make a comic book superhero film set in New York? The answer is that you don't make it in New York. Instead, you shoot it in a green-screen studio in New Mexico

This human consciousness would represent humanity, if contact was made with other life forms out there

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

Tempo: Red Giant's calling card

Published in Post & VFX

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

Open Source VFX Training

Published in Business

Redshark’s VFX Columnist -HaZ interviews the founder and man behind the VFX Learning Open Source Project, an idea that could well be a game changer in the visual effects industry especially as demand for talent is ever increasing

Drag and drop effects you can use with anything

Published in Post & VFX

Did you know you can get really classy effects that you simply drag and drop onto your timeline without using plugins?

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

The art of Motion Tracking

Published in Post & VFX

For most of the history of film, if you wanted to insert something into the picture that didn't exist,  the camera had to be stationary. Motion tracking allows artificial objects to be inserted convincingly into real footage. Phil Rhodes explains

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

The Foundry takes the wraps off Nuke Studio

Published in Production

It's early days and details are slight, but The Foundry's Nuke Studio is making a serious play for high-end effects work domination with its plans for a single application covering VFX, editorial and finishing.

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