RedShark News

Rethinking The VFX Industry

Published in Post & VFX

With the recent unfortunate news about the demise of Digital Domain Florida, and with VFX studios downsizing around the world, Redshark’s VFX Columnist HaZ Dulull looks at the reasons for this downturn.

Star Wars: waiting for the breakdown truck

Published in Post & VFX

A nifty piece of CGI is behind this quick comedy clip that imagines a Star Wars incident on a busy motorway

Drag and drop effects you can use with anything

Published in Post & VFX

Did you know you can get really classy effects that you simply drag and drop onto your timeline without using plugins?

Oscar-nominated VFX: Guardians of the Galaxy breakdown

Published in Post & VFX

In our next installment of our series highlighting 2015's Oscar nominees for Best Visual Effects, we look at Guardians of the Galaxy, one of three VFX nominees featuring characters from the all-conquering Marvel Universe.

The History of VFX Part V: Optical Effects

Published in Production

Having charted the story of VFX in cinema in the first four parts, Andy Stout turns his attention to detailing the various techniques used over the past century, starting with optical effects. Dismiss them at your peril; after all this is how they made 2001

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

The Future of Visual Effects Education

Published in Business

 

Haz reflects on his experience of education institutions which teach VFX courses and explains why some people interested in a career in the VFX industry may be better off not attending University

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

Andy Stout concludes his look at over a century of VFX in the movies with a glimpse at the pre-digital practical tools and the techniques that have been used over the decades to make an audience's collective jaw hit the floor

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