RedShark News

Data Bending: Creating Unique Digital Visual Effects

Published in Post

By doing despicable things to your video data, the results can be wonderful

VFX news from Europe's IBC

Published in Post

Red-shark's VFX columnist, HaZ, reports on Visual Effects developments at Amsteram's IBC this year.

Tempo: Red Giant's calling card

Published in Post

Increasingly, the makers of visual effects software produce shorts to showcase their products. This week, it’s Red Giant Software’s turn to dazzle

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

Rethinking The VFX Industry

Published in Post

With the recent unfortunate news about the demise of Digital Domain Florida, and with VFX studios downsizing around the world, Redshark’s VFX Columnist HaZ Dulull looks at the reasons for this downturn.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

The art of Motion Tracking

Published in Post

For most of the history of film, if you wanted to insert something into the picture that didn't exist,  the camera had to be stationary. Motion tracking allows artificial objects to be inserted convincingly into real footage. Phil Rhodes explains

The History of VFX Part Two: The Model Men

Published in Technology

From World War II to the 1980s, the model men and the optical effects units held sway in the world of movie VFX. Computers were on the way, but first the world's effects teams had to deal with the little problem of colour. By Andy Stout.

The Future of Visual Effects Education

Published in Business

 

Haz reflects on his experience of education institutions which teach VFX courses and explains why some people interested in a career in the VFX industry may be better off not attending University

Motion tracking - from obvious to subtle

Published in Post

Motion tracking is simple to understand, and not so simple to do. And, like a lot of VFX techniques these days, it's getting so good that you don't always know that you're looking at it

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