RedShark News

Andy Stout concludes his look at over a century of VFX in the movies with a glimpse at the pre-digital practical tools and the techniques that have been used over the decades to make an audience's collective jaw hit the floor

Scorcese's punk rock visual effects

Published in Post & VFX

Still believe The Wolf of Wall Street is an Old-School Rags-to-Riches tale? Think Again

World War Z VFX Breakdown

Published in Post & VFX

This past summer's blockbuster zombie epic, World War Z, astounded audiences with terror at the largest of scales. Visual effects house MPC was with realizing much of the film's mind-boggling mayhem...and this VFX breakdown.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

In the third instalment in our series looking at the development of VFX in films, Andy Stout looks at the rise of the computers and takes us from the basic (TRON) to the frankly sometimes terrifying (Jurassic Park)

Lynx: A camera that makes 3D models

Published in Production

This future camera captures the world in 3D models; yet another exciting innovation funded through Kickstarter.

The Indie Movie Director and the $500m Blockbuster

Published in Post & VFX

For those wielding a semi-pro video camera and dreaming that one day they just might make it as the next Spielberg, look no further than Gareth Edwards and his recent monster hit, Godzilla.

Subtle VFX in new WW2 feature film

Published in Post & VFX

We like to let you know what RedShark contributors are working on and here's a lovely example. Our VFX (Visual Effects) specialist HaZ has just finished a film as one of the VFX Supervisors working in Brussels and Amsterdam

Here's a great video that shows the intensive research and development that goes into creating an iconic VFX shot

This Month there has been a lot of chatter on the Visual effects social media channels about the new iPad app, Setellite, that was released a few weeks ago. HaZ, our VFX correspondent talked to the developers in Amsterdam

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