RedShark News

May you live in interesting times

Published in Post & VFX

It doesn't matter which direction you look - Technology is changing the way we have to think about our work. Oliver Peters explains

A short history of editing

Published in Post & VFX

Editing has been around in one form or another for over 100 years now, and non-linear editing for over 20 years, but where do we stand at the moment and where are we going?

Lightworks 12 for Mac, Linux and Windows is released

Published in Post & VFX

 Today, Lightworks is released for Mac users. Yes, the same application that already runs on Windows and Linux is now a fully-fledged Mac program that can be - and is - used to edit feature films.

Lightworks may be twenty years old but it's been brought bang up to date and the current release, 11.5, is the last one before it does tri-platform with the arrival of the Mac version

Asus prepares to bundle Leap Motion controller in a sensational boost for motion control user interfaces. This really could be the future of video editing

Avid Media Composer 7 released

Published in Post & VFX

Avid has just announced that, just days after the release of their Pro Tools 11 software, Media Composer 7 is now available

Smoke drifts across to the Mac

Published in Post & VFX

Autodesk today has released its much anticipated Smoke 2013 for Mac. First announced at NAB 2012, Smoke 2013 was released as a public beta in June

RedShark's very lucky because we share an office building (and a parent company, EditShare) with one of the most talked-about products in the world of video: Lightworks. We're editorially independent of Lightworks and EditShare, but it certainly helps when we can can sit down next to the developers, product and technical support managers and say "how about making an exclusive for RedShark: the first-ever full-length official demo of Lightworks for Linux"

How to Edit - Part 2: Ingest & Assemble

Published in Post & VFX

Part two of our editing feature looks a bringing your material into the NLE

How to Edit - Part 3: The Edit

Published in Post & VFX

Here's part 3 of "How to Edit": The edit itself.

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