RedShark News

Lightworks for Linux: The Developer's Story

Published in Technology & Computing

Lightworks for Linux is approaching its public testing phase. Lead Developer Rob Fearnside answers our questions about how it got to this stage

This new release of Lightworks paves the way for a major new release of Lightworks for Windows and Linux

When is a console not a console?

Published in Post & VFX

With the arrival of an iPad app intended to be a Control Surface for FCP X, the debate about touch versus physical controllers starts here. Neil Roberts kicks it off

How to write video effects for Lightworks

Published in Technology & Computing

Gary Hango, an expert in video effects and processing, is also an enthusiastic Lightworks user. In part 2 of this series, he introduces the language Lightworks uses to create video effects, and shows how you can write your own.

Lightworks Global Product Manager, Matt Sandford, talks to RedShark about the significant new features in Lightworks 11.5

Lightworks 12 for Mac, Linux and Windows is released

Published in Post & VFX

 Today, Lightworks is released for Mac users. Yes, the same application that already runs on Windows and Linux is now a fully-fledged Mac program that can be - and is - used to edit feature films.

This is the news everyone's been waiting for: the release date for the Public Beta of the Mac version of Lightworks

The Lightworks team announces a massive improvement in Long GOP performance, which means that Editors don't have to transcode from their camera formats before they edit

May you live in interesting times

Published in Post & VFX

It doesn't matter which direction you look - Technology is changing the way we have to think about our work. Oliver Peters explains

Here's a rare peek into the complexities you might encounter when writing NLE software for Linux. It's a constantly shifting platform, and even the most subtle changes can cause headaches for developers. But there's a good outcome: having solved the problem, the NLE code is more robust than ever. (This is also a good introduction into how a modern NLE copes with Long GOP footage). Lightworks Lead Developer Rob Fearnside shares his insights

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