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All-CGI King Kong Returns on Netflix!

Published in Post & VFX

The Mighty Kong is back, via an upcoming feature-length movie followed by 12 half-hour episodes, courtesy of Netflix. Web-based content delivery and all-CG animation won't be the only ways in which the classic creature is updated, however.

You don't need cameras any more

Published in Technology & Computing

Have a close look at this video clip. It’s an advert for a high-end kitchen worktop manufacturer. Watch it in 720p, and look as closely as you can at the camerawork, the clever use of depth of field, the lighting, and particularly the fresh fruit.

And then reflect on the fact that no cameras - or indeed fruit - were involved in the making of this at all.

Game of CGI and Compositing

Published in Post & VFX

Game of Thrones has amazing production values. How is this possible, across multiple series, with an even remotely sensible production budget? This Behind The Scenes video shows how

World War Z VFX Breakdown

Published in Post & VFX

This past summer's blockbuster zombie epic, World War Z, astounded audiences with terror at the largest of scales. Visual effects house MPC was with realizing much of the film's mind-boggling mayhem...and this VFX breakdown.

Dawn of the Planet of the Apes has stupendous motion capture and CGI. It wouldn't have been possible without either of these techniques. But does this mean that you can make better films with better technology?

Breathtaking CGI cinematic game trailer

Published in Technology & Computing

Here's an impressive game trailer that tackles the issues of creating CGI world including human characters head on. And it very largely succeeds

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

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