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World War Z VFX Breakdown

Published in Post

This past summer's blockbuster zombie epic, World War Z, astounded audiences with terror at the largest of scales. Visual effects house MPC was with realizing much of the film's mind-boggling mayhem...and this VFX breakdown.

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

Breathtaking CGI cinematic game trailer

Published in Technology

Here's an impressive game trailer that tackles the issues of creating CGI world including human characters head on. And it very largely succeeds

Holograms: Will we ever need them?

Published in Distribution

Holographic TV: I have to declare a bias here. The Princess Leia hologram scenes in Star Wars convinced me that we will never need holographic TV. This is nothing to do with the fact that video holograms are always depicted as being fuzzy and unstable (presumably to stop them looking real, in which case you couldn't tell they were holograms). No, my issue with them is that while real life may be 3D in the sense that you can walk around it, drama isn't.

What do I mean by this?

Holograms in the cinema

Well, imagine being in a cinema watching a holographic film. If you're sitting in the centre of the auditorium, about half way up, then it's all well and good. But if you've arrived late and you're sitting at the side, then you'll have a bad time, because none of the actors will ever look at you, unless they're making transitory, sideways glances.

That's the problem in essence. Everybody gets a different view. It's not film making: it's moving sculpture.

All of which is a scarcely relevant introduction to a news item this week about a breakthrough from the International Society for Optics and Photonics, who have managed to merge the disciplines of hologram-making and computer generated images.

It takes longer with a computer

Until now, making holograms from computer images has either been impossible or has taken far too long to be of any practical use because of the rendering times. You can only make computer holograms if you calculate an extremely large number of viewpoints for every point on the holographic object's surface - a recipe for waiting a long time for something to happen.

But now, they've found a way to use more CGI-like techniques. Instead of calculating the result at ever conceivable point, they use polygons instead, massively reducing the calculation times.

The society claims to be able to produce photorealistic holograms in reasonable timescales, and if I'm wrong about the unsuitability of Holograms for film making, then this could be the breakthrough that everyone except me has been waiting for.

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It's well-documented that the VFX industry is in a state of flux. Meanwhile, there's a new generation of CGI artists.  Here's a piece made by students from the Platige Academy. It's their impressive short 'How to Train Your Robot'.

How A UK Studio Is Redefining Facial Animation

Published in Post

UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports

Was Tron the most influential film ever made?

Published in Business

The sci-fi fave celebrates its 30th birthday with a party in Hollywood. And its event producer makes a controversial yet compelling statement.

The UFO in this video is fake. And so is everything else!

Published in Post

It's not just the UFO that's fake in this video - it's the car and the sky and the camera shake. In other words, the whole video is CGI. Even the pinging of the "Driver's Door Open" warning

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