RedShark News

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

The greatest CGI is not in a Sci-Fi film but a costume drama

Published in Post

Baz Lurhmann's The Great Gatsby is built not around expensive sets but probably some of the best CGI ever seen (well, we should probably say "apart from Gravity"  - which, although it's in a CGI league of it's own, is not exactly a historical costume drama)

Blender: Version 2.70 released - a new UI Era

Published in Technology

The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

In the final installment of Peter Jackson’s video blog, the director introduces The Hobbit’s post crew, while the team scrambles to complete the film.

This is a very successful attempt to build a system that can simulate walking with all types of two-legged characters. It's extremely funny as well!

Pixar shows off its new real-time animation software

Published in Post

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

Dawn of the Planet of the Apes has stupendous motion capture and CGI. It wouldn't have been possible without either of these techniques. But does this mean that you can make better films with better technology?

A high-end rendering technique that was previously only availble on workstations (and even then very slowly!) is coming to your phones

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