RedShark News

Alex Roman: Transcendent CGI filmmaking

Published in Production

As a writer, it's not often that I'm lost for words. But that's what happens when I try to describe Alex Roman's CGI film, The Third & the Seventh.

The Great Gatsby: Stunning VFX/CGI breakdown

Published in Post & VFX

You really can't believe what you see these days. And that's even more true for historically-set dramas where to recreate authentic 360 degree retro environments would be so expensive as to severly limit the scope of the productions

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

SYNC is a Sci Fi high concept short film by our friend and RedShark contributor Hasraf Dulull (HaZ)

This isn't a photograph - it's an amazing render

Published in Post & VFX

This is a picture that looks more like a photograph than a photograph. And whereas a photograph can be made in an instant - you can imagine the time it took Brazillian artist Gilvan Isbiro to create this masterpiece

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

It's well-documented that the VFX industry is in a state of flux. Meanwhile, there's a new generation of CGI artists.  Here's a piece made by students from the Platige Academy. It's their impressive short 'How to Train Your Robot'.

Good CGI is so realistic that you don't always know when you're looking at it. So, Ironically, CGI artists take it as a compliment when their work goes unnoticed.

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

A high-end rendering technique that was previously only availble on workstations (and even then very slowly!) is coming to your phones

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