RedShark News

The best video game trailer ever

Published in Post

The greatest video game trailer ever

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

How A UK Studio Is Redefining Facial Animation

Published in Post

UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports

Blender: Version 2.70 released - a new UI Era

Published in Technology

The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually

The Eagleman Stag: Dark Horse for Oscar?

Published in Production

There is no shortage of heavyweights vying for Oscar in the Animated Short Film category. But one well-decorated stop-motion flick may pull off the upset

Making Van Gogh move

Published in Production


This was always going to happen. Animated fine art classics. Starting with Vincent Van Gogh

Built with Blender: Tears of Steel

Published in Production

For anyone that hasn't seen it yet, Tears of Steel is a heavily CGI-based short film that demonstrates the Open Source Blender's abilities as an end-to-end VFX and finishing pipeline

Siggraph has produced a trailer highlighting some of the new and exciting experimental stuff that will be presented at the show

The BBC show how to build a digital actor

Published in Technology

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Blender pulls a rabbit out of the hat

Published in Technology

Ever wondered how far you could go with Open Source software? 

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