RedShark News

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

Graphics and design in animation

Published in Post & VFX

 We see a lot of excellent 3D work. Some of it is ultra-realistic, and some is incredibly stylised. It all depends on what the production calls for

3D animation company 3Lateral shows off an impressive facial rigging demo from its work on the Xbox One release title Son of Rome. Plus, a bonus video of the 3DLateral scan process!

Here's the inside story on the CGI animations in Life of Pi

Published in Production

Have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

Five things to remember when animating

Published in Post & VFX

Guest author Chris Elwyn lays out five helpful reminders for novice and experienced animators alike.

Bridging the Uncanny Valley to make realistic CGI humans

Published in Post & VFX

The term 'Uncanny Valley' was originally coined by Japanese robotics professor Masahiro Mori back in 1980 and suggests that as we get close to human realism a huge dip in a ‘familiarity’ graph occurs, indicating a sudden negative response. Now the Digital Human League, a superteam of Hollywood visual effects artists and researchers, is looking to bridge the gap with the creation of convincing synthetic humans.

Clock speeds may have been static for a decade, but everything else about PCs is changing. Neil Roberts describes the latest tech.

Paperman: a 2D look in a 3D animation

Published in Post & VFX

Paperman balances the unique tension between 2D and 3D animation at Disney

R'ha: The best sci-fi short of 2013 (so far)

Published in Production

It didn’t take long for a sci-fi short to make noise in 2013, courtesy of animation student Kaleb Lechowski, who took a can-do approach in realizing his mini-epic

Lightworks cuts hand-drawn animation

Published in Post & VFX

SNSR is part of the Subway Poetry Film series , an anthology commissioned by the Bowery Poetry Club to promote the release of  "Token Entry: New York City Subway Poems" (Small Books, 2012). Director Peter Haas explains the process

Page 1 of 5

RedShark 2015 © All rights reserved.

Top Desktop version

music Are you sure that you want to switch to desktop version?