RedShark News

Pixels are dead. Long live Voxels.

Published in Technology

If you’re getting bored with the daily diet of 4K, 48FPS and stereoscopic announcements (and I hasten to add that I’m not!), then here’s something that might at raise at least one eyebrow by a degree or two.

It’s Volumetric Video.

Scottish uni pioneers long distance 3D capture

Published in Technology

A team of physicists from the Heriot-Watt University in Edinburgh has developed a laser-based technology that can take millimetre-precise 3D images up to a kilometre away from an object.

New PC technologies push performance barriers

Published in Technology

Clock speeds may have been static for a decade, but everything else about PCs is changing. Neil Roberts describes the latest tech.

UK -based company releases complete suite of 2D and 3D 4K test material with software to convert into all formats

3D Projection-Mapped Performance Art

Published in Technology

Multi-discipline artist ‘A dandypunk’ blurs the line between fantasy and reality in his captivating piece The Alchemy of Light.

Practical 3D Filmmaking

Published in Production

Karl Schodt is an experienced 3D filmmaker. He believes that 3D's time is still to come; but come it will, and it will be soon

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

Video mapping, 3D projection mapping, whatever you want to call it, the art form opens up new possibilities for video professionals.

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

A Blender full of controversy

Published in Post

One of our contributing writers, Phil Rhodes, wrote an article critical of the user interface and development management in Open Source Blender. The Blender community rose in its defense. Here’s our response

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