RedShark News

Why is 24p so good? Here's a new theory

Published in Technology & Computing

We've talked about high frame rates before, and why they look "too real".  Now, Redshark contributor Fanjan has a new, fascinating and plausible theory

Blender pulls a rabbit out of the hat

Published in Technology & Computing

Ever wondered how far you could go with Open Source software? 

It's not easy to make a photo-realistic animation of an eye, but this proves that it can be done - complete with peach-fluff!

3D Projection-Mapped Performance Art

Published in Technology & Computing

Multi-discipline artist ‘A dandypunk’ blurs the line between fantasy and reality in his captivating piece The Alchemy of Light.

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

Graphics and design in animation

Published in Post & VFX

 We see a lot of excellent 3D work. Some of it is ultra-realistic, and some is incredibly stylised. It all depends on what the production calls for

Lockwood Publishing is quietly pioneering a revolution in mobile gaming, which has implications way beyond the gaming universe, writes David Valjalo

Making 3D TV Popular: An Olympian Task

Published in Business

James Mathers, Cinematographer and President of the Digital Cinema Society, writes about the state of 3DTV in the Post London Olympic era

Clock speeds may have been static for a decade, but everything else about PCs is changing. Neil Roberts describes the latest tech.

Practical 3D Filmmaking

Published in Production

Karl Schodt is an experienced 3D filmmaker. He believes that 3D's time is still to come; but come it will, and it will be soon

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