Here's a way to improve the look of your textures in 3D animation tools like Blender
We're getting tantalisingly close to crossing the uncanny valley - the chasm between what we can create with our very best CGI efforts and what we actually see in reality
3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.
George Lucas' production company Lucasfilm, which was recently taken over by Disney, have demonstrated the use of motion capture and video game engines to create real time animated movies. Is this the end of post production as we know it?
This is a product that I wouldn't normally look at. Binoculars for me are purely optical devices and while they're useful, of course, sometimes, they're not something I pay much attention to. So it was with a mild feeling of indifference that I watched this video. But then it dawned on me that the whole industry should be looking at this new Sony product
Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports