This Month there has been a lot of chatter on the Visual effects social media channels about the new iPad app, Setellite, that was released a few weeks ago. HaZ, our VFX correspondent talked to the developers in Amsterdam
From World War II to the 1980s, the model men and the optical effects units held sway in the world of movie VFX. Computers were on the way, but first the world's effects teams had to deal with the little problem of colour. By Andy Stout.
In Part 3 of this 3 part series, HaZ, our VFX correspendent, talks about Networking; not about IP addresses and routers, but getting to know the people you need to know
Andy Stout begins our new six-part series looking at the history of VFX in cinema back where it all started, with early pioneers such as Georges Melies developing the optical effects that Orson Welles would use to such dramatic effect nearly half a century later.
For most of the history of film, if you wanted to insert something into the picture that didn't exist, the camera had to be stationary. Motion tracking allows artificial objects to be inserted convincingly into real footage. Phil Rhodes explains
Redshark’s VFX Reporter HaZ takes a trip to Montpelier to visit Dwarf Labs: a CGI animation studio in Montpellier, just off the French Mediterranean seashore. Dwarf’s ambition is to create world-class computer-generated imagery that appeals to audiences of all ages.
In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off