RedShark News

RedShark's very lucky because we share an office building (and a parent company, EditShare) with one of the most talked-about products in the world of video: Lightworks. We're editorially independent of Lightworks and EditShare, but it certainly helps when we can can sit down next to the developers, product and technical support managers and say "how about making an exclusive for RedShark: the first-ever full-length official demo of Lightworks for Linux"

May you live in interesting times

Published in Post & VFX

It doesn't matter which direction you look - Technology is changing the way we have to think about our work. Oliver Peters explains

Asus prepares to bundle Leap Motion controller in a sensational boost for motion control user interfaces. This really could be the future of video editing

How To Edit - a recap

Published in Post & VFX

Peter Haas' recent "How to Edit" series has been extremely popular, but we omitted a link to the final part, which means that many of you missed it. All the correct links are given below

How To Edit. Part 1: Preparation

Published in Post & VFX

RedShark Replay: Here's another chance to read part one of our major guide to editing from start to finish, containing all the practical stuff you need to know for a sucessful production (first published November 2014).

Lightworks may be twenty years old but it's been brought bang up to date and the current release, 11.5, is the last one before it does tri-platform with the arrival of the Mac version

For the first time at NAB 2013, end users were able to try Lightworks for OS X. This eagerly-awaited version completes the trio of platforms that this famous NLE software uniquely runs on

Smoke drifts across to the Mac

Published in Post & VFX

Autodesk today has released its much anticipated Smoke 2013 for Mac. First announced at NAB 2012, Smoke 2013 was released as a public beta in June

RedShark Replay: With interest in all things editing at a high on the RedShark site as we enter into the summer months, here's another chance to read Peter Hass' excellent article on the art of editing. 

NLEs (Non Linear Editors - computer editing systems) have transformed the creative process since they were first introduced a quarter of a century ago. But how do they actually work?

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