RedShark News

The Lightworks team has just released some news about all three versions of Lighworks, including a suggestion that Lightworks for OS X will enter Alpha testing shortly after NAB

Version 12 of Lightworks released today as a Public Beta for Windows and Linux. Brings Windows, Linux and Mac versions of Lightworks to parity for the first time

As promised by Editshare, Lightworks for Linux is now available for download as a public Beta test

The slightest mention of Lightworks for Linux sparks a frenzy of interest across the web. Now that Alpha testing is underway, some reviews have started to appear.

RedShark's very lucky because we share an office building (and a parent company, EditShare) with one of the most talked-about products in the world of video: Lightworks. We're editorially independent of Lightworks and EditShare, but it certainly helps when we can can sit down next to the developers, product and technical support managers and say "how about making an exclusive for RedShark: the first-ever full-length official demo of Lightworks for Linux"

Linux: Read this first

Published in Technology & Computing

With Lightworks for Linux in development, Phil Rhodes answers the tricky questions about Linux that everyone assumes you knew the answers to anyway.

Lightworks for Linux is available to everyone for the first time. To help you get started, here's an article we published a while back that gives a really good overview of the wonderful world of Linux

 It's a big day for the Lightworks team today because they're releasing a big new upgrade. Even though it's a "point" release, there's a lot of important stuff in there, so let's dive straight in

Editshare yesterday announced that they are re-opening the Lightworks for Linux Alpha program, so anyone that missed the original window for applications is now able to re-apply (important details below)

Here's a rare peek into the complexities you might encounter when writing NLE software for Linux. It's a constantly shifting platform, and even the most subtle changes can cause headaches for developers. But there's a good outcome: having solved the problem, the NLE code is more robust than ever. (This is also a good introduction into how a modern NLE copes with Long GOP footage). Lightworks Lead Developer Rob Fearnside shares his insights

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