RedShark News

Blender: Jack of all trades, but in a good way!

Published in Post

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

Real-time Ray Tracing gets closer

Published in Production

Ray Tracing, which sits at the luxury end of the CGI spectrum, is hard to do in real time - but it's getting closer

Pixar shows off its new real-time animation software

Published in Post

Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair!

Olympus Has Fallen: Stunning CGI Breakdown

Published in Post

I don't know about you but I simply can't get enough VFX and Compositing breakdowns. The reason is that special effects are now so good that you don't always know they're there. It's pretty obvious with explosions, but what's definitely not so obvious is when a whole cityscape is fabricated

Will we ever be able to make convincing CGI humans?

Published in Technology

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can't distinguish them from the real thing in any way?

Hyper-realistic CGI and Motion Capture: Big Lazy Robot

Published in Production

More hyper-realistic CGI, with innovative motion capture techniques

In the final installment of Peter Jackson’s video blog, the director introduces The Hobbit’s post crew, while the team scrambles to complete the film.

Seriously good fur

Published in Post

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

3D video - not just stereoscopic video but moving images that you can literally walk around - will need a different kind of camera.

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