RedShark News

Photorealistic rendering gets easier

Published in Technology & Computing

Photorealism is not an objective thing. What might look real to one person might look phoney to another. It largely depends what your expectations are, and what exactly you're looking for

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can't distinguish them from the real thing in any way?

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

Breathtaking CGI cinematic game trailer

Published in Technology & Computing

Here's an impressive game trailer that tackles the issues of creating CGI world including human characters head on. And it very largely succeeds

An amazing glimpse into the (cartoon) future.

Published in Post & VFX

Futurama is about as 2D as a skillfully drawn cartoon can be. But seeing a visualisation of it in 3D is breathtaking!

Star Wars: waiting for the breakdown truck

Published in Post & VFX

A nifty piece of CGI is behind this quick comedy clip that imagines a Star Wars incident on a busy motorway

The quest to find the way out of the Uncanny Valley is making progress

Dawn of the Planet of the Apes has stupendous motion capture and CGI. It wouldn't have been possible without either of these techniques. But does this mean that you can make better films with better technology?

With computer graphics power increasing faster than Moore's Law, we've come a long way in seventeen years...

Blender 2.73 adds more features for storyboarding

Published in Post & VFX

With more than 200 bug fixes and some fairly hefty new features among a plethora of tweaks, Blender 2.73 is somewhat more than just a point release. Guest Author, Gottfried Hofmann, provides the details.

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