RedShark News

Blender: love it and/or hate it

Published in Business

Phil Rhodes has strong personal opinions about this powerful but unintuitive software

Seriously good fur

Published in Post

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off

How A UK Studio Is Redefining Facial Animation

Published in Post

UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports

Paperman - where paper and CGI meet

Published in Production

Previously only screened in theaters with the feature Wreck-It-Ralph, Disney released its Oscar-contending short, Paperman, online

Lightworks cuts hand-drawn animation

Published in Post

SNSR is part of the Subway Poetry Film series , an anthology commissioned by the Bowery Poetry Club to promote the release of  "Token Entry: New York City Subway Poems" (Small Books, 2012). Director Peter Haas explains the process

The best video game trailer ever

Published in Post

The greatest video game trailer ever

You don't need cameras any more

Published in Technology

Have a close look at this video clip. It’s an advert for a high-end kitchen worktop manufacturer. Watch it in 720p, and look as closely as you can at the camerawork, the clever use of depth of field, the lighting, and particularly the fresh fruit.

And then reflect on the fact that no cameras - or indeed fruit - were involved in the making of this at all.

Was Tron the most influential film ever made?

Published in Business

The sci-fi fave celebrates its 30th birthday with a party in Hollywood. And its event producer makes a controversial yet compelling statement.

It's really, really hard to create a GGI human face that's convincing. If you know this, then you also know the reason why so many blockbuster movies (Antz, Bug's life, Cars, WALL•E etc) have been about things and not humans

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