RedShark News

Audio brings life to animations

Published in Post & VFX

I was present at the audio mixing stage of Aardman Animations' "The Wrong Trousers" or "Wallace and Gromit" as most people remember it. This stop-motion animation classic was hilarious from the first frame to the last, but for me the most memorable thing was seeing it without sound, and then with sound

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Seriously good fur

Published in Post & VFX

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

Five things to remember when animating

Published in Post & VFX

Guest author Chris Elwyn lays out five helpful reminders for novice and experienced animators alike.

How A UK Studio Is Redefining Facial Animation

Published in Post & VFX

UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports

Paperman - where paper and CGI meet

Published in Production

Previously only screened in theaters with the feature Wreck-It-Ralph, Disney released its Oscar-contending short, Paperman, online

Blender: love it and/or hate it

Published in Business

Phil Rhodes has strong personal opinions about this powerful but unintuitive software

Paperman: a 2D look in a 3D animation

Published in Post & VFX

Paperman balances the unique tension between 2D and 3D animation at Disney

This is just a bit of fun, but consider for a moment the range and depth of skills that went in to this amazing piece of work

We revisit one of our favorites, a dandypunk, to see what new creative heights he's reached with his unique blend of animation, projection mapping, and performance.

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