RedShark News

Making Van Gogh move

Published in Production


This was always going to happen. Animated fine art classics. Starting with Vincent Van Gogh

The best video game trailer ever

Published in Post

The greatest video game trailer ever

Blender: Version 2.70 released - a new UI Era

Published in Technology

The Blender Foundation has released Blender 2.70 – the first release of the 2.7x-series. That series will incorporate major changes to the UI. But unlike the switch from the 2.4x to the 2.5x-series, the changes will be integrated gradually

The free 3D-suite Blender has been released in version 2.67 this week. It includes the fruits of a development that started 5 years ago - the Freestyle line rendering engine. With this new engine it is possible to render lines based on their geometry, with countless possibilities for changing the style like line color, thickness, transparency etc. Blender expert Gottfried Hoffmann reports

This holiday we're re-running some of our most popular articles, in case you didn't see them the first time. Today: have you ever heard the collective sound of several hundred people's jaws dropping? If you've been to a cinema where they're showing the Life of Pi for the first time, then you probably have

In Part 1 of this 3 part series about applying for Jobs in the VFX Industry, RedShark's reporter HaZ, uses his experience as a VFX Supervisor and Producer to explain what he looks for in the in an application: what really works to get his attention - and what turns him off

The BBC show how to build a digital actor

Published in Technology

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Blender: love it and/or hate it

Published in Business

Phil Rhodes has strong personal opinions about this powerful but unintuitive software

Seriously good fur

Published in Post

Fur. It's hard to model in CGI. For a start, it's not one object but hundreds or thousands or millions of them. To make them convincing you have to model them; understanding how they move relative to each other, and to the animal or human that they're attached to

Game of CGI and Compositing

Published in Post

Game of Thrones has amazing production values. How is this possible, across multiple series, with an even remotely sensible production budget? This Behind The Scenes video shows how

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