RedShark News

It's not completely over yet, but during the past few months it seems that industry attitudes towards 3D have hardened and the smart money is now backing 4k. With even cinema audiences now in decline for the format, Andy Stout offers his opinions on what went wrong for 3D

Blender: Jack of all trades, but in a good way!

Published in Post & VFX

Anyone working with digital tools today has a wide choice of applications for specialized tasks. An office suite consists of a program for writing text, one for spreadsheets, presentations, a database etc. For a VFX workflow you might use a tool for tracking, one for compositing, one for editing, various tools for simulations and specialized applications for modelling, sculpting, texturing and animation. RedShark contributor and Blender expert Gottfried Hoffmann reports

2012: It was the year of Olympic Technology

Published in Technology & Computing

2012: it was all about the Olympics

Graphics and design in animation

Published in Post & VFX

 We see a lot of excellent 3D work. Some of it is ultra-realistic, and some is incredibly stylised. It all depends on what the production calls for

Blender pulls a rabbit out of the hat

Published in Technology & Computing

Ever wondered how far you could go with Open Source software? 

The human face is surely one of the most challenging objects to animate realistically. To make it look completely real takes a very special kind of talent

RedShark has been speaking to the Australian I/O specialists Bluefish444. We asked them about their current products and how they see the future shaping up

This is a product that I wouldn't normally look at. Binoculars for me are purely optical devices and while they're useful, of course, sometimes, they're not something I pay much attention to. So it was with a mild feeling of indifference that I watched this video. But then it dawned on me that the whole industry should be looking at this new Sony product

Following on from the impressive demo that Nvidia showed last week, the BBC have made a report about the technology being used to create digital likenesses of actors in Hollywood 

Following on from our post about Microsofts Illumiroom technology it seems the BBC are also working on a technology to surround you with images 

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